xatt-
Name history of xatt-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.06 K/D and so just above the average (1.03).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).
Utility and deaths
Strength6.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Apr to May 2026.
Kills per round (K/R)
Best month: April 2026 with 0.92. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: April 2026 with 1.31. Last 3 months: 1.03 (at the start 1.11). Right on the average (1.03).
Damage per round (ADR)
Best month: April 2026 with 100.5. Last 3 months: 81.0 (at the start 87.6). Just above the average (80.8).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 54% (at the start 43%). Clearly above the average (50%).
Matches won (win rate)
Best month: May 2026 with 57%. Last 3 months: 50% (at the start 55%). Right on the average (50%).
Best month: October 2026 with 2,452.
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
xatt- loses the most ELO on Mirage: −25 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.23 · Mirage
- Most kills in a match: 33 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How xatt- plays
Across 62 matches xatt- averages K/R 0.73, ADR 83.1 and a rating of 1.06. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 25 of 62 matches the rating was 1.10 or higher (40%), in 22 it was below 0.90. In 42 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: April 2026 at 1.31. xatt- loses the most ELO on Mirage (−25 ELO, win rate 55%). Improved over the last three months: Headshots +11 pp. Got weaker: K/R −0.08, Rating −0.08, ADR −6.6, Win rate −5 pp. Last 30 days: 42 matches, win rate 50%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.