xandreaA

Turkey
On FACEIT since 2016 401 matches tracked 112 matches in 30 days
Last updated:

How does xandreaA play?

Rating 1.15 K/R 0.83 ADR 89.2 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 401 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.0
Knife kills 2 in 401 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 84%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 88x 4K, 11 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +229
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 88.8, Headshots at 64%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −115 ELO
142 matches · 58% win rate
Between 18:00 and 24:00 +66 ELO, win rate 46%
On Saturdays −71 ELO, win rate 43%

xandreaA loses the most ELO on Dust 2: −115 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2142
58% better than 69%
0.84 better than 85%
89.0 better than 82%
1.18 better than 84%
52% of 549 duels right on the average
39% of 72 situations better than 52%
Anubis85
48% better than 34%
0.84 better than 87%
91.7 better than 90%
1.14 better than 78%
57% of 350 duels better than 76%
45% of 49 situations better than 66%
Ancient84
42% better than 18%
0.84 better than 84%
89.7 better than 82%
1.15 better than 80%
53% of 427 duels right on the average
46% of 46 situations better than 72%
Mirage50
62% better than 84%
0.83 better than 83%
89.1 better than 83%
1.14 better than 78%
53% of 247 duels better than 57%
33% of 15 situations better than 32%
Inferno16
50% better than 28%
0.78 better than 53%
84.2 better than 48%
1.11 better than 54%
49% of 75 duels better than 18%
25% of 12 situations better than 17%
Nuke14
29% -
0.79 -
81.4 -
1.04-
45% of 49 duels -
44% of 9 situations -
Cache10
50% -
0.79 -
83.7 -
1.15-
48% of 46 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xandreaA plays

Across 401 matches xandreaA averages K/R 0.83, ADR 89.2 and a rating of 1.15. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 64% headshots. The strongest map is Mirage with a 62% win rate in 50 matches. In 213 of 401 matches the rating was 1.10 or higher (53%), in 98 it was below 0.90. In 336 matches with detailed stats: 88 4Ks and 11 aces. Best month by rating: September 2026 at 1.20. xandreaA loses the most ELO on Dust 2 (−115 ELO, win rate 58%). Things go best on Mirage (+120 ELO, win rate 62%). Improved over the last three months: Win rate +3 pp, ELO +229. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 88.8, Headshots at 64%. Last 30 days: 112 matches, win rate 50%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.