xaaveeq

Mongolia
On FACEIT since 2021 189 matches tracked 117 matches in 30 days
ELO ▲ 27
2,684
30-day peak: 2,783
Rank SEA ▲ 574 places
#536
Mongolia #128 in Mongolia
30 days · prev. #1,110 · best #361
Last updated:

How does xaaveeq play?

Rating 1.17 (from 33 matches) K/R 0.80 ADR 86.8 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 335 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.0
Knife kills 5 in 335 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 39x 4K, 6 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether xaaveeq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 176 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.84
JulAugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −161 ELO
55 matches · 44% win rate
On Dust 2 −78 ELO
75 matches · 51% win rate
Between 6:00 and 12:00 −101 ELO, win rate 41%
On Mondays −58 ELO, win rate 40%

xaaveeq loses the most ELO in match 2 of the day: −161 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Mirage
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
48% better than 31%
0.82 better than 80%
88.7 better than 81%
1.11 better than 71%
56% of 741 duels better than 75%
43% of 94 situations better than 63%
Dust 275
51% better than 43%
0.75 right on the average
81.2 better than 49%
1.04 better than 47%
48% of 355 duels better than 29%
42% of 57 situations better than 61%
Ancient48
52% better than 45%
0.77 better than 55%
84.4 better than 58%
1.05 right on the average
50% of 254 duels better than 36%
24% of 34 situations better than 16%
Anubis23
39% better than 11%
0.83 better than 85%
90.7 better than 89%
1.16 better than 83%
56% of 133 duels better than 71%
46% of 13 situations better than 68%
Inferno21
52% better than 31%
0.76 better than 49%
84.0 better than 46%
1.06 better than 41%
50% of 125 duels better than 22%
36% of 11 situations better than 43%
Nuke14
36% -
0.68 -
76.6 -
0.94-
40% of 98 duels -
80% of 5 situations -
Cache13
69% -
0.78 -
85.4 -
1.06-
49% of 75 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xaaveeq plays

Across 189 matches xaaveeq averages K/R 0.80 and ADR 86.8; the rating across the 33 rated matches is 1.17. Biggest strength: Rating at 1.17, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 138 of 335 matches the rating was 1.10 or higher (41%), in 109 it was below 0.90. In 174 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: October 2026 at 1.17. xaaveeq loses the most ELO in match 2 of the day (−161 ELO, win rate 44%). Things go best in match 4 of the day (+42 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +42 ELO. Last 30 days: 117 matches, win rate 46%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.