x_smoku

Poland
On FACEIT since 2020 127 matches tracked 25 matches in 30 days
Last updated:

How does x_smoku play?

Rating 1.11 K/R 0.82 ADR 91.0 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 127 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.1
Knife kills 2 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 13x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether x_smoku is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.89.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +19 ELO
30 matches · 30% win rate
On Fridays ±0 ELO, win rate 33%

x_smoku loses the most ELO in match 2 of the day: +19 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Highest rating in a match: 2.21 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
61% better than 84%
0.85 better than 90%
93.2 better than 93%
1.18 better than 89%
61% of 177 duels better than 95%
35% of 20 situations better than 41%
Anubis23
57% better than 67%
0.88 better than 95%
97.8 better than 98%
1.21 better than 94%
57% of 154 duels better than 81%
50% of 10 situations better than 80%
Ancient21
57% better than 66%
0.83 better than 85%
91.9 better than 91%
1.13 better than 81%
53% of 97 duels better than 60%
31% of 13 situations better than 32%
Dust 221
24% better than 1%
0.71 better than 36%
83.4 better than 62%
0.94 better than 19%
43% of 118 duels better than 12%
44% of 9 situations better than 69%
Cache14
57% -
0.79 -
87.6 -
1.10-
39% of 59 duels -
38% of 13 situations -
Inferno5
60% -
0.77 -
81.5 -
1.01-
58% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x_smoku plays

Across 127 matches x_smoku averages K/R 0.82, ADR 91.0 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 91.0, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Mirage with a 61% win rate in 38 matches. In 64 of 127 matches the rating was 1.10 or higher (50%), in 39 it was below 0.90. In 89 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. x_smoku loses the most ELO in match 2 of the day (+19 ELO, win rate 30%). Things go best in match 1 of the day (+34 ELO, win rate 57%). From match no. 5 of the day on, things go best: 80% win rate, +3 ELO. Last 30 days: 25 matches, win rate 40%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.