x_GetRekt_x
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Strength30% of 1v2s won and so well above the average (20%).
Weapons and aim
Average1.10 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 2 kills in 15.0% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.82. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 1.09 (at the start 1.12). Clearly above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 93.3. Last 3 months: 87.0 (at the start 88.5). Clearly above the average (79.4).
Share of headshot kills
Best month: June 2026 with 48%. Last 3 months: 43% (at the start 45%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months unchanged at 49%. Right on the average (49%).
Best month: October 2026 with 1,813.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
x_GetRekt_x loses the most ELO in match 3 of the day: +53 ELO, 34% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Dust 2
- Highest rating in a match: 2.46 · Inferno
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How x_GetRekt_x plays
Across 243 matches x_GetRekt_x averages K/R 0.79, ADR 87.3 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 87.3, better than 88% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 17.3 kills per match with 43% headshots. The strongest map is Inferno with a 61% win rate in 38 matches. In 114 of 243 matches the rating was 1.10 or higher (47%), in 73 it was below 0.90. In 185 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: July 2026 at 1.13. x_GetRekt_x loses the most ELO in match 3 of the day (+53 ELO, win rate 34%). Things go best on Dust 2 (+53 ELO, win rate 46%). Match no. 4 of the day goes best: 59% win rate, −45 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 87.0, Win rate at 49%. Last 30 days: 58 matches, win rate 55%, net ELO +86.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.