x_Digl

Ukraine
On FACEIT since 2018 70 matches tracked 65 matches in 30 days
ELO ▲ 393
2,085
30-day peak: 2,108
Rank EU
#189,551
Ukraine #7,576 in Ukraine
Last updated:

How does x_Digl play?

Rating 1.22 K/R 0.87 ADR 93.6 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 70 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.25+0.23 · Ø 1.02 better than 95%
Pistol kills per match 3.2
Knife kills 1 in 70 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 94%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 17x 4K, 3 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether x_Digl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches, all from the last 3 months.

Kills per round (K/R)

0.86
SepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −2 ELO
24 matches · 58% win rate
Between 0:00 and 6:00 +63 ELO, win rate 57%

x_Digl loses the most ELO from match 5 of the day: −2 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 10 wins in a row · Inferno
  3. Highest rating in a match: 2.40 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
74% better than 99%
0.99 better than 99%
103.3 better than 99%
1.42 better than 99%
56% of 107 duels better than 76%
31% of 13 situations better than 33%
Mirage15
73% better than 98%
0.82 better than 83%
92.0 better than 92%
1.15 better than 85%
58% of 80 duels better than 87%
17% of 6 situations better than 6%
Ancient10
60% -
0.77 -
82.2 -
1.03-
59% of 41 duels -
50% of 8 situations -
Anubis9
44% -
0.76 -
83.7 -
1.05-
47% of 38 duels -
0% of 4 situations -
Inferno7
57% -
1.00 -
103.9 -
1.33-
64% of 42 duels -
33% of 3 situations -
Nuke5
60% -
0.74 -
84.0 -
1.04-
46% of 26 duels -
0% of 3 situations -
Cache3
67% -
1.03 -
104.1 -
1.60-
83% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x_Digl plays

Across 70 matches x_Digl averages K/R 0.87, ADR 93.6 and a rating of 1.22. Biggest strength: Damage per round (ADR) at 93.6, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 60% headshots. The strongest map is Dust 2 with a 74% win rate in 19 matches. In 41 of 70 matches the rating was 1.10 or higher (59%), in 17 it was below 0.90. In 65 matches with detailed stats: 17 4Ks and 3 aces. x_Digl loses the most ELO from match 5 of the day (−2 ELO, win rate 58%). Last 30 days: 65 matches, win rate 66%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.