xYonitoo

Somalia
181 matches tracked
Last updated:

How does xYonitoo play?

Rating 0.88 K/R 0.66 ADR 75.2 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 47%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 23%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.96).

Headshot rate 45%+2 pp · Ø 43% better than 63%
AWP share of kills 3%−8 pp · Ø 11% better than 23%
K/D 0.84−0.12 · Ø 0.96 better than 14%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just above the average (3.6%).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 39%
3K rounds 3.8%+0.2 pp · Ø 3.6% better than 66%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 18x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 5%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.18−0.06 · Ø 0.24 better than 35%
Deaths per round 79%+6 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.11, Rating +0.15, ADR +6.8, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −157

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.69 (at the start 0.58). Just below the average (0.70).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +22 ELO
25 matches · 40% win rate
From match 5 of the day +35 ELO
63 matches · 43% win rate
Between 12:00 and 18:00 +59 ELO, win rate 37%
On Saturdays +27 ELO, win rate 40%

xYonitoo loses the most ELO in match 3 of the day: +22 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.93 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
49% better than 54%
0.64 better than 23%
74.0 better than 35%
0.86 better than 18%
47% of 205 duels better than 39%
55% of 20 situations better than 91%
Dust 245
40% better than 16%
0.67 better than 39%
73.9 better than 32%
0.86 better than 18%
43% of 202 duels better than 21%
24% of 21 situations better than 14%
Ancient33
52% better than 59%
0.67 better than 43%
78.1 better than 54%
0.87 better than 25%
46% of 167 duels better than 37%
27% of 15 situations better than 26%
Anubis20
60% better than 85%
0.66 better than 31%
73.0 better than 23%
0.92 better than 36%
40% of 77 duels better than 9%
29% of 14 situations better than 33%
Inferno15
47% better than 37%
0.63 better than 30%
73.7 better than 42%
0.79 better than 8%
50% of 70 duels better than 62%
40% of 10 situations better than 55%
Nuke11
55% -
0.71 -
78.3 -
0.98-
54% of 52 duels -
25% of 8 situations -
Cache8
50% -
0.76 -
83.9 -
1.06-
56% of 36 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xYonitoo plays

Across 181 matches xYonitoo averages K/R 0.66, ADR 75.2 and a rating of 0.88. Most room to improve: Utility hit rate at 24%, better than only 5% of level 4 players. Averages 14.8 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 35 of 181 matches the rating was 1.10 or higher (19%), in 106 it was below 0.90. In 123 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. xYonitoo loses the most ELO in match 3 of the day (+22 ELO, win rate 40%). Things go best on Dust 2 (+81 ELO, win rate 40%). Match no. 2 of the day goes best: 64% win rate, +29 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +6.8, Headshots +5 pp. Got weaker: Win rate −3 pp, ELO −157. Last 30 days: 1 matches, win rate 100%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.