xXx-zZz

Switzerland
130 matches tracked
Last updated:

How does xXx-zZz play?

Rating 0.87 K/R 0.63 ADR 68.9 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 130 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 26% weak 0.75 to 0.89 28% very weak below 0.75 29%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 43%−7 pp · Ø 50% better than 7%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 48%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 10%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 44%−1 pp · Ø 45% better than 43%
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.84−0.16 · Ø 1.00 better than 7%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.0%).

2K rounds 10.7%−2.3 pp · Ø 13.0% better than 7%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 35%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 8x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

19% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 19%−16 pp · Ø 35% better than 1%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 4%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 35%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%, Win rate at 49%, ELO at 1,255
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.62 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
23 matches · 39% win rate
On Dust 2 −32 ELO
52 matches · 54% win rate
In match 4 of the day ±0 ELO
21 matches · 33% win rate

xXx-zZz loses the most ELO on Anubis: −35 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Vertigo
  2. Most kills in a match: 29 · Ancient
  3. Highest rating in a match: 2.61 · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
54% better than 67%
0.67 better than 27%
70.7 better than 12%
0.94 better than 33%
48% of 227 duels better than 39%
58% of 31 situations better than 92%
Ancient29
59% better than 76%
0.62 better than 9%
69.6 better than 8%
0.85 better than 8%
46% of 110 duels better than 30%
39% of 18 situations better than 56%
Anubis23
39% better than 17%
0.62 better than 10%
67.8 better than 4%
0.84 better than 7%
35% of 78 duels better than 2%
38% of 8 situations right on the average
Mirage8
50% -
0.67 -
69.1 -
0.91-
38% of 34 duels -
0% of 1 situations -
Cache7
29% -
0.55 -
63.2 -
0.73-
38% of 21 duels -
0% of 1 situations -
Vertigo6
50% -
0.62 -
68.0 -
0.84-
48% of 23 duels -
0% of 3 situations -
Nuke3
33% -
0.38 -
52.1 -
0.54-
17% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xXx-zZz plays

Across 130 matches xXx-zZz averages K/R 0.63, ADR 68.9 and a rating of 0.87. Most room to improve: Utility hit rate at 19%, better than only 1% of level 6 players. Averages 14.2 kills per match with 44% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 22 of 130 matches the rating was 1.10 or higher (17%), in 74 it was below 0.90. In 77 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 0.92. xXx-zZz loses the most ELO on Anubis (−35 ELO, win rate 39%). Things go best on Ancient (+29 ELO, win rate 59%). Match no. 3 of the day goes best: 68% win rate, +23 ELO. Got weaker: K/R −0.05, Rating −0.06, ADR −4.6. Unchanged in recent months: Headshots at 44%, Win rate at 49%, ELO at 1,255. Last 30 days: 6 matches, win rate 33%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.