xXK1LL33RXx

AU
On FACEIT since 2016 329 matches tracked 78 matches in 30 days
ELO ▲ 233
2,744
30-day peak: 2,887
Rank OCE ▼ 8 places
#122
AU #67 in AU
30 days · prev. #114 · best #103
Last updated:

How does xXK1LL33RXx play?

Rating 1.10 (from 226 matches) K/R 0.80 ADR 85.4 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 86%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 77%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.12+0.09 · Ø 1.03 better than 72%
Pistol kills per match 2.9 from the last 226
Knife kills 4 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 57%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 77%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 35x 4K, 7 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +17 pp, ELO +222
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −8.2, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −45 ELO
29 matches · 34% win rate
On Anubis −28 ELO
34 matches · 38% win rate
On Sundays −56 ELO, win rate 42%

xXK1LL33RXx loses the most ELO in match 4 of the day: −45 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 37%
0.81 better than 77%
86.4 better than 72%
1.13 better than 76%
53% of 278 duels better than 59%
38% of 32 situations right on the average
Dust 239
56% better than 66%
0.84 better than 86%
89.1 better than 82%
1.20 better than 88%
55% of 180 duels better than 68%
44% of 27 situations better than 66%
Anubis34
38% better than 10%
0.73 better than 41%
80.8 better than 46%
0.99 better than 31%
51% of 146 duels better than 45%
58% of 19 situations better than 88%
Cache27
70% -
0.80 -
84.0 -
1.12-
51% of 93 duels -
28% of 18 situations -
Ancient22
36% better than 7%
0.66 better than 12%
72.4 better than 10%
0.91 better than 10%
42% of 101 duels better than 7%
33% of 9 situations better than 38%
Nuke22
50% better than 30%
0.81 better than 74%
85.4 better than 65%
1.08 better than 58%
52% of 105 duels right on the average
75% of 4 situations better than 98%
Inferno19
53% better than 44%
0.82 better than 70%
84.8 better than 53%
1.16 better than 70%
45% of 73 duels better than 14%
55% of 11 situations better than 81%

Compared with players on the same level who have at least 15 matches on the map.

How xXK1LL33RXx plays

Across 329 matches xXK1LL33RXx averages K/R 0.80 and ADR 85.4; the rating across the 226 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 47%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 27 matches. In 106 of 226 matches the rating was 1.10 or higher (47%), in 72 it was below 0.90. In 184 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: July 2026 at 1.14. xXK1LL33RXx loses the most ELO in match 4 of the day (−45 ELO, win rate 34%). Things go best on Dust 2 (+202 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, +189 ELO. Improved over the last three months: Headshots +17 pp, ELO +222. Got weaker: K/R −0.06, ADR −8.2, Win rate −3 pp. Last 30 days: 78 matches, win rate 53%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.