xUltraS1LNC

Aruba
On FACEIT since 2022 196 matches tracked 66 matches in 30 days
Last updated:

How does xUltraS1LNC play?

Rating 0.91 (from 171 matches) K/R 0.66 ADR 73.5 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 171 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.4
Knife kills 3 in 196 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 16x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +4 pp
= Stayed the same
Win rate at 52%, ELO at 2,209
▼ Got worse
K/R −0.07, ADR −6.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −40 ELO
22 matches · 77% win rate
On Mirage −24 ELO
32 matches · 41% win rate
Between 0:00 and 6:00 +67 ELO, win rate 43%
On Wednesdays −100 ELO, win rate 43%

xUltraS1LNC loses the most ELO on Inferno: −40 ELO, 77% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Inferno
  2. Most kills in a match: 27 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
49% better than 40%
0.66 better than 15%
72.7 better than 12%
0.91 better than 13%
37% of 159 duels better than 2%
39% of 23 situations better than 53%
Ancient32
53% right on the average
0.69 better than 25%
77.5 better than 29%
0.93 better than 20%
42% of 123 duels better than 8%
16% of 19 situations better than 8%
Mirage32
41% better than 16%
0.59 better than 3%
67.2 better than 3%
0.80 better than 2%
29% of 78 duels better than 1%
55% of 11 situations better than 91%
Nuke31
42% better than 15%
0.64 better than 7%
68.9 better than 5%
0.85 better than 3%
48% of 117 duels better than 23%
35% of 17 situations better than 39%
Inferno22
77% better than 98%
0.74 better than 44%
82.1 better than 52%
1.04 better than 41%
48% of 108 duels better than 24%
63% of 8 situations better than 95%
Anubis16
56% better than 68%
0.70 better than 32%
76.8 better than 29%
1.01 better than 44%
41% of 71 duels better than 7%
60% of 10 situations better than 94%
Cache8
63% -
0.63 -
71.3 -
0.89-
40% of 42 duels -
75% of 4 situations -
Vertigo4
50% -
0.69 -
71.1 -
1.08-
21% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xUltraS1LNC plays

Across 196 matches xUltraS1LNC averages K/R 0.66 and ADR 73.5; the rating across the 171 rated matches is 0.91. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 39%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 57% headshots. The strongest map is Inferno with a 77% win rate in 22 matches. In 43 of 171 matches the rating was 1.10 or higher (25%), in 84 it was below 0.90. In 149 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.20. xUltraS1LNC loses the most ELO on Inferno (−40 ELO, win rate 77%). Things go best on Ancient (+67 ELO, win rate 53%). From match no. 5 of the day on, things go best: 60% win rate, +58 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp. Got weaker: K/R −0.07, ADR −6.4. Unchanged in recent months: Win rate at 52%, ELO at 2,209. Last 30 days: 66 matches, win rate 52%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.