xSneaky

Iraq
On FACEIT since 2018 32 matches tracked
Last updated:

How does xSneaky play?

Rating 1.03 K/R 0.74 ADR 80.8 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 2x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether xSneaky is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Patterns

Soon this shows where xSneaky loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 8 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Ancient
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis8
63% -
0.86 -
85.7 -
1.24-
58% of 24 duels -
100% of 3 situations -
Ancient7
14% -
0.77 -
82.5 -
1.04-
47% of 17 duels -
50% of 8 situations -
Inferno7
43% -
0.77 -
83.3 -
1.09-
50% of 38 duels -
40% of 15 situations -
Cache5
60% -
0.74 -
81.6 -
0.96-
40% of 30 duels -
0% of 5 situations -
Mirage3
67% -
0.46 -
65.0 -
0.66-
29% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xSneaky plays

Across 32 matches xSneaky averages K/R 0.74, ADR 80.8 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 47% headshots. In 13 of 32 matches the rating was 1.10 or higher (41%), in 12 it was below 0.90. In 32 matches with detailed stats: 2 4Ks and 1 ace. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.