xSimono

Japan
On FACEIT since 2025 169 matches tracked 42 matches in 30 days
Last updated:

How does xSimono play?

Rating 1.08 K/R 0.78 ADR 84.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 169 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 35x 4K, 1 ace in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether xSimono is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 169 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −3 ELO
25 matches · 68% win rate
From match 5 of the day +96 ELO
30 matches · 37% win rate
On Fridays +58 ELO, win rate 39%

xSimono loses the most ELO on Inferno: −3 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
46% better than 30%
0.76 better than 61%
83.7 better than 67%
1.04 better than 56%
51% of 232 duels right on the average
62% of 21 situations better than 94%
Ancient47
57% better than 66%
0.82 better than 82%
88.8 better than 83%
1.12 better than 79%
56% of 217 duels better than 75%
34% of 35 situations better than 41%
Inferno25
68% better than 94%
0.78 better than 74%
81.7 better than 54%
1.11 better than 75%
49% of 124 duels better than 33%
44% of 16 situations better than 69%
Anubis15
53% right on the average
0.76 better than 62%
81.7 better than 56%
1.05 better than 57%
47% of 55 duels better than 25%
36% of 11 situations better than 46%
Nuke14
43% -
0.85 -
89.3 -
1.19-
48% of 71 duels -
44% of 9 situations -
Cache13
46% -
0.74 -
77.7 -
1.00-
49% of 47 duels -
0% of 7 situations -
Dust 26
67% -
0.74 -
81.9 -
0.96-
50% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xSimono plays

Across 169 matches xSimono averages K/R 0.78, ADR 84.6 and a rating of 1.08. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 42% headshots. The strongest map is Inferno with a 68% win rate in 25 matches. In 78 of 169 matches the rating was 1.10 or higher (46%), in 53 it was below 0.90. In 169 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. xSimono loses the most ELO on Inferno (−3 ELO, win rate 68%). Things go best on Ancient (+218 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +63 ELO. Last 30 days: 42 matches, win rate 64%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.