xRairu666

Romania
356 matches tracked 45 matches in 30 days
Last updated:

How does xRairu666 play?

Rating 1.01 K/R 0.76 ADR 83.0 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 356 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 88%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.96−0.04 · Ø 1.00 better than 41%
Pistol kills per match 2.1
Knife kills 6 in 356 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 66%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 89%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 65x 4K, 7 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 12%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 69%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 55%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +8.9
= Stayed the same
Headshots at 55%, ELO at 1,437
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
119 matches · 50% win rate
On Inferno −31 ELO
36 matches · 47% win rate
On Sundays +12 ELO, win rate 38%

xRairu666 loses the most ELO on Dust 2: −109 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.61 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2119
50% right on the average
0.77 better than 78%
82.9 better than 74%
1.03 better than 65%
47% of 635 duels better than 33%
27% of 30 situations better than 23%
Anubis92
45% better than 30%
0.79 better than 86%
86.7 better than 90%
1.03 better than 66%
48% of 532 duels better than 43%
34% of 38 situations better than 45%
Ancient58
48% better than 41%
0.78 better than 83%
84.5 better than 79%
1.01 better than 61%
49% of 291 duels right on the average
26% of 23 situations better than 22%
Inferno36
47% better than 34%
0.78 better than 83%
84.8 better than 79%
1.03 better than 66%
46% of 193 duels better than 26%
0% of 12 situations better than 2%
Cache20
45% -
0.69 -
77.0 -
0.89-
42% of 102 duels -
10% of 10 situations -
Nuke18
50% better than 33%
0.63 better than 10%
73.5 better than 17%
0.86 better than 9%
39% of 94 duels better than 4%
0% of 1 situations better than 1%
Mirage11
45% -
0.64 -
70.7 -
0.95-
45% of 44 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xRairu666 plays

Across 356 matches xRairu666 averages K/R 0.76, ADR 83.0 and a rating of 1.01. Biggest strength: 3K rounds at 4.8%, better than 89% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 16.5 kills per match with 54% headshots. The strongest map is Nuke with a 50% win rate in 18 matches. In 129 of 356 matches the rating was 1.10 or higher (36%), in 143 it was below 0.90. In 279 matches with detailed stats: 65 4Ks and 7 aces. Best month by rating: September 2026 at 1.06. xRairu666 loses the most ELO on Dust 2 (−109 ELO, win rate 50%). Things go best on Ancient (+169 ELO, win rate 48%). Match no. 3 of the day goes best: 52% win rate, −92 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +8.9. Got weaker: Win rate −10 pp. Unchanged in recent months: Headshots at 55%, ELO at 1,437. Last 30 days: 45 matches, win rate 44%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.