xR0BY

Italy
148 matches tracked 46 matches in 30 days
Last updated:

How does xR0BY play?

Rating 1.20 K/R 0.86 ADR 91.3 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 148 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.20+0.23 · Ø 0.97 better than 97%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 15.5%+2.7 pp · Ø 12.8% better than 94%
3K rounds 5.8%+2.0 pp · Ø 3.8% better than 97%
MVPs per match 3.0+0.8 · Ø 2.2 better than 99%
4Ks and aces 40x 4K, 4 aces in 122 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
Whether xR0BY is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 135 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.87
JulAugSepOct

Best month: July 2026 with 0.94.

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
38 matches · 50% win rate
In match 1 of the day +5 ELO
46 matches · 41% win rate
Between 0:00 and 6:00 +53 ELO, win rate 41%

xR0BY loses the most ELO on Ancient: −1 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
50% right on the average
0.87 better than 95%
95.4 better than 96%
1.19 better than 93%
56% of 271 duels better than 80%
48% of 21 situations better than 73%
Anubis27
59% better than 75%
0.99 better than 99%
100.6 better than 99%
1.39 better than 99%
63% of 184 duels better than 95%
40% of 15 situations right on the average
Dust 227
56% better than 70%
0.84 better than 93%
87.1 better than 85%
1.22 better than 96%
60% of 136 duels better than 94%
47% of 17 situations better than 76%
Mirage25
32% better than 4%
0.84 better than 91%
87.3 better than 84%
1.14 better than 87%
58% of 145 duels better than 88%
58% of 12 situations better than 92%
Inferno19
53% right on the average
0.79 better than 83%
87.4 better than 84%
1.10 better than 80%
55% of 105 duels better than 74%
50% of 12 situations better than 78%
Cache6
33% -
0.69 -
79.5 -
0.93-
54% of 39 duels -
-
Nuke3
67% -
0.83 -
90.5 -
1.14-
60% of 20 duels -
-
Vertigo3
0% -
0.81 -
82.3 -
1.08-
65% of 26 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xR0BY plays

Across 148 matches xR0BY averages K/R 0.86, ADR 91.3 and a rating of 1.20. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 8 players. Averages 18.9 kills per match with 48% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 81 of 148 matches the rating was 1.10 or higher (55%), in 31 it was below 0.90. In 122 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: July 2026 at 1.34. xR0BY loses the most ELO on Ancient (−1 ELO, win rate 50%). Things go best on Mirage (+27 ELO, win rate 32%). Match no. 3 of the day goes best: 64% win rate, −22 ELO. Last 30 days: 46 matches, win rate 46%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.