xPifqi

Colombia
On FACEIT since 2022 161 matches tracked 38 matches in 30 days
Last updated:

How does xPifqi play?

Rating 0.86 K/R 0.62 ADR 68.0 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 6% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 40%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Weakness
Where do the kills come from?

0.82 K/D and so well below the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 0.82−0.21 · Ø 1.03 better than 2%
Pistol kills per match 2.3
Knife kills 27 in 161 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 18x 4K, 2 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether xPifqi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: October 2026 with 0.69.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
38 matches · 50% win rate
In match 1 of the day ±0 ELO
39 matches · 49% win rate
On Saturdays +58 ELO, win rate 45%

xPifqi loses the most ELO on Dust 2: −31 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Highest rating in a match: 2.37 · Ancient
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
64% better than 90%
0.62 better than 6%
66.5 better than 3%
0.86 better than 5%
45% of 242 duels better than 17%
24% of 25 situations better than 14%
Dust 238
50% better than 44%
0.70 better than 30%
79.4 better than 43%
0.95 better than 22%
41% of 184 duels better than 8%
40% of 15 situations better than 57%
Ancient25
56% better than 63%
0.64 better than 9%
68.3 better than 3%
0.89 better than 11%
50% of 157 duels better than 42%
14% of 7 situations better than 6%
Anubis23
48% better than 40%
0.57 better than 1%
65.1 better than 1%
0.75 better than 1%
39% of 139 duels better than 4%
55% of 11 situations better than 87%
Inferno14
50% -
0.60 -
61.3 -
0.84-
38% of 69 duels -
0% of 13 situations -
Cache9
56% -
0.55 -
58.3 -
0.80-
23% of 43 duels -
100% of 2 situations -
Nuke4
50% -
0.51 -
53.8 -
0.68-
8% of 13 duels -
0% of 2 situations -
Vertigo3
33% -
0.48 -
55.8 -
0.61-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xPifqi plays

Across 161 matches xPifqi averages K/R 0.62, ADR 68.0 and a rating of 0.86. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.86, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 43% headshots. The strongest map is Mirage with a 64% win rate in 45 matches. In 28 of 161 matches the rating was 1.10 or higher (17%), in 92 it was below 0.90. In 161 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 0.94. xPifqi loses the most ELO on Dust 2 (−31 ELO, win rate 50%). Things go best on Mirage (+35 ELO, win rate 64%). Match no. 3 of the day goes best: 62% win rate, −6 ELO. Last 30 days: 38 matches, win rate 39%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.