xPekEx

Italy
339 matches tracked 110 matches in 30 days
Last updated:

How does xPekEx play?

Rating 1.06 K/R 0.76 ADR 80.0 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 339 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (0.99).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.08+0.09 · Ø 0.99 better than 78%
Pistol kills per match 2.6
Knife kills 5 in 339 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 51x 4K, 5 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +6.9
= Stayed the same
Headshots at 52%, ELO at 1,706
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.72).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −60 ELO
26 matches · 58% win rate
On Ancient −46 ELO
78 matches · 40% win rate
On Thursdays −62 ELO, win rate 39%

xPekEx loses the most ELO on Cache: −60 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.26 · Inferno

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
50% right on the average
0.78 better than 75%
81.7 better than 61%
1.10 better than 78%
57% of 315 duels better than 84%
41% of 92 situations better than 55%
Anubis83
51% better than 56%
0.76 better than 71%
80.2 better than 53%
1.06 better than 73%
48% of 255 duels better than 34%
36% of 56 situations better than 47%
Ancient78
40% better than 21%
0.76 better than 65%
79.6 better than 41%
1.06 better than 69%
45% of 213 duels better than 20%
43% of 68 situations better than 63%
Inferno45
58% better than 70%
0.73 better than 59%
79.0 better than 49%
1.05 better than 66%
53% of 167 duels better than 62%
32% of 34 situations better than 34%
Cache26
58% -
0.72 -
79.5 -
1.04-
50% of 101 duels -
40% of 25 situations -
Mirage4
75% -
0.58 -
64.4 -
0.93-
80% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xPekEx plays

Across 339 matches xPekEx averages K/R 0.76, ADR 80.0 and a rating of 1.06. Biggest strength: 3K rounds at 4.6%, better than 79% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 16.8 kills per match with 52% headshots. The strongest map is Inferno with a 58% win rate in 45 matches. In 157 of 339 matches the rating was 1.10 or higher (46%), in 101 it was below 0.90. In 311 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. xPekEx loses the most ELO on Cache (−60 ELO, win rate 58%). Things go best on Anubis (+92 ELO, win rate 51%). Match no. 3 of the day goes best: 58% win rate, +33 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.9. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 52%, ELO at 1,706. Last 30 days: 110 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.