14avgdem0n--

Japan
On FACEIT since 2016 434 matches tracked 234 matches in 30 days
ELO ▲ 9
3,206
30-day peak: 3,536
Rank EU ▼ 1,932 places
#4,148
Japan #78 in Japan
30 days · prev. #2,216 · best #1,409
Last updated:

How does 14avgdem0n-- play?

Rating 0.94 (from 427 matches) K/R 0.67 ADR 75.4 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 427 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.06).

Headshot rate 58%+6 pp · Ø 52% better than 79%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.93−0.13 · Ø 1.06 better than 7%
Pistol kills per match 2.8 from the last 427
Knife kills 4 in 427 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 13%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 56x 4K, 1 ace in 434 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 83%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether 14avgdem0n-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 434 matches, all from the last 3 months.

Kills per round (K/R)

0.65
SepOctNov

Best month: October 2026 with 0.68.

Patterns

From the last 427 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −205 ELO
75 matches · 47% win rate
On Ancient −112 ELO
109 matches · 42% win rate
Between 18:00 and 24:00 −594 ELO, win rate 43%
On Thursdays −227 ELO, win rate 39%

14avgdem0n-- loses the most ELO on Anubis: −205 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.20 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 427 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
56% better than 56%
0.69 better than 20%
75.9 better than 20%
0.96 better than 17%
49% of 701 duels better than 29%
36% of 85 situations better than 42%
Ancient109
42% better than 12%
0.67 better than 12%
77.9 better than 27%
0.93 better than 12%
47% of 503 duels better than 20%
31% of 65 situations better than 31%
Anubis75
47% better than 23%
0.66 better than 11%
75.3 better than 18%
0.93 better than 12%
46% of 296 duels better than 18%
39% of 38 situations better than 52%
Dust 249
55% right on the average
0.64 better than 7%
69.7 better than 4%
0.91 better than 7%
45% of 194 duels better than 14%
38% of 29 situations better than 46%
Inferno19
37% better than 2%
0.66 better than 7%
72.3 better than 4%
0.94 better than 6%
42% of 77 duels better than 2%
40% of 10 situations right on the average
Nuke15
73% better than 92%
0.73 better than 33%
79.0 better than 33%
1.05 better than 41%
58% of 59 duels better than 74%
20% of 10 situations better than 11%
Cache5
40% -
0.56 -
66.1 -
0.80-
37% of 19 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 14avgdem0n-- plays

Across 434 matches 14avgdem0n-- averages K/R 0.67 and ADR 75.4; the rating across the 427 rated matches is 0.94. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: K/D at 0.93, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 58% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 119 of 427 matches the rating was 1.10 or higher (28%), in 203 it was below 0.90. In 434 matches with detailed stats: 56 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. 14avgdem0n-- loses the most ELO on Anubis (−205 ELO, win rate 47%). Things go best in match 1 of the day (+179 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +179 ELO. Last 30 days: 234 matches, win rate 50%, net ELO −184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.