xPLOSE

Germany
On FACEIT since 2015 72 matches tracked 23 matches in 30 days
Last updated:

How does xPLOSE play?

Rating 1.11 K/R 0.78 ADR 83.9 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 28% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.13+0.13 · Ø 1.00 better than 87%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 14x 4K, 1 ace in 54 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether xPLOSE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.77
JunJulAugSepOct

Best month: July 2026 with 0.81.

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
32 matches · 38% win rate
On Inferno −23 ELO
23 matches · 70% win rate

xPLOSE loses the most ELO in match 1 of the day: −39 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Nuke
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno23
70% better than 92%
0.76 better than 61%
82.8 better than 59%
1.11 better than 70%
55% of 113 duels better than 64%
55% of 11 situations better than 84%
Ancient17
35% better than 6%
0.73 right on the average
80.4 better than 48%
1.00 better than 46%
51% of 85 duels right on the average
13% of 16 situations better than 4%
Anubis15
40% better than 15%
0.79 better than 80%
82.2 better than 61%
1.13 better than 88%
57% of 60 duels better than 83%
35% of 17 situations better than 43%
Nuke12
50% -
0.93 -
98.2 -
1.32-
57% of 58 duels -
10% of 10 situations -
Mirage3
67% -
0.78 -
77.1 -
1.12-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xPLOSE plays

Across 72 matches xPLOSE averages K/R 0.78, ADR 83.9 and a rating of 1.11. Biggest strength: Utility damage per round at 8.6, better than 99% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 21% of level 9 players. Averages 17.1 kills per match with 43% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 39 of 72 matches the rating was 1.10 or higher (54%), in 16 it was below 0.90. In 54 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. xPLOSE loses the most ELO in match 1 of the day (−39 ELO, win rate 38%). Last 30 days: 23 matches, win rate 52%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.