xOotIcC

Germany
On FACEIT since 2023 53 matches tracked 33 matches in 30 days
ELO ▲ 117
2,197
30-day peak: 2,222
Rank EU
#136,681
Germany #3,584 in Germany
Last updated:

How does xOotIcC play?

Rating 1.04 K/R 0.75 ADR 81.7 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 6x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.11, Win rate +11 pp
= Stayed the same
K/R at 0.76, ADR at 81.5
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +28 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.23 · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.74 -
79.7 -
1.02-
59% of 41 duels -
43% of 7 situations -
Ancient11
55% -
0.76 -
83.5 -
1.02-
63% of 27 duels -
33% of 3 situations -
Anubis7
57% -
0.77 -
83.1 -
1.08-
62% of 29 duels -
50% of 2 situations -
Dust 27
86% -
0.79 -
80.1 -
1.16-
55% of 20 duels -
40% of 5 situations -
Inferno7
71% -
0.66 -
75.9 -
0.92-
40% of 15 duels -
100% of 4 situations -
Cache5
20% -
0.73 -
84.6 -
1.01-
71% of 17 duels -
0% of 1 situations -
Nuke3
67% -
0.84 -
92.2 -
1.11-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xOotIcC plays

Across 53 matches xOotIcC averages K/R 0.75, ADR 81.7 and a rating of 1.04. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 41% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 20 of 53 matches the rating was 1.10 or higher (38%), in 24 it was below 0.90. In 33 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. Improved over the last three months: Rating +0.11, Win rate +11 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.5. Last 30 days: 33 matches, win rate 61%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.