xMoRRo-

Poland
120 matches tracked 20 matches in 30 days
Last updated:

How does xMoRRo- play?

Rating 1.05 (from 108 matches) K/R 0.78 ADR 87.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average. More damage per round than the level 6 average.
ClutcherEntryDamage
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Strength
Last one alive

67% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 67%+28 pp · Ø 39% better than 99%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 44%−1 pp · Ø 45% better than 43%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.05+0.05 · Ø 1.00 better than 80%
Pistol kills per match 2.5
Knife kills 4 in 120 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.0%).

2K rounds 15.2%+2.2 pp · Ø 13.0% better than 95%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 8x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.6 · Ø 4.1 better than 85%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 76%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.07, Headshots +9 pp, Win rate +9 pp, ELO +81
= Stayed the same
ADR at 90.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −17 ELO
30 matches · 63% win rate
In match 1 of the day +31 ELO
34 matches · 41% win rate
Between 12:00 and 18:00 +3 ELO, win rate 50%

xMoRRo- loses the most ELO on Dust 2: −17 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
63% better than 89%
0.74 better than 65%
84.7 better than 83%
1.01 better than 58%
52% of 116 duels better than 64%
33% of 15 situations better than 40%
Mirage21
48% better than 45%
0.84 better than 94%
90.8 better than 95%
1.13 better than 90%
42% of 73 duels better than 12%
50% of 10 situations better than 83%
Ancient20
40% better than 18%
0.79 better than 87%
90.8 better than 97%
1.03 better than 70%
47% of 99 duels better than 35%
44% of 18 situations better than 72%
Nuke17
71% better than 93%
0.83 better than 87%
90.3 better than 91%
1.08-
60% of 57 duels better than 94%
56% of 9 situations better than 87%
Anubis13
38% -
0.69 -
83.5 -
0.93-
43% of 54 duels -
10% of 10 situations -
Inferno10
60% -
0.78 -
92.5 -
1.08-
58% of 43 duels -
55% of 11 situations -
Cache8
63% -
0.75 -
78.8 -
1.04-
47% of 34 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xMoRRo- plays

Across 120 matches xMoRRo- averages K/R 0.78 and ADR 87.7; the rating across the 108 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 67%, better than 99% of level 6 players. Averages 17.5 kills per match with 44% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 42 of 108 matches the rating was 1.10 or higher (39%), in 37 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. xMoRRo- loses the most ELO on Dust 2 (−17 ELO, win rate 63%). Things go best in match 2 of the day (+1 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +1 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Headshots +9 pp, Win rate +9 pp, ELO +81. Unchanged in recent months: ADR at 90.2. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.