xMatix223

Mongolia
343 matches tracked 113 matches in 30 days
Last updated:

How does xMatix223 play?

Rating 0.98 (from 316 matches) K/R 0.71 ADR 77.4 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 316 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.4
Knife kills 2 in 343 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 43%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 38x 4K, 4 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.1
▼ Got worse
K/R −0.07, Rating −0.12, Headshots −3 pp, Win rate −15 pp, ELO −289

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −178 ELO
86 matches · 40% win rate
On Dust 2 −173 ELO
71 matches · 49% win rate
On Mirage −117 ELO
78 matches · 51% win rate

xMatix223 loses the most ELO in match 1 of the day: −178 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.00 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
51% better than 52%
0.70 better than 36%
78.3 better than 42%
0.98 better than 40%
46% of 267 duels better than 25%
26% of 34 situations better than 18%
Dust 271
49% better than 44%
0.69 better than 33%
73.4 better than 19%
0.95 better than 29%
43% of 237 duels better than 15%
43% of 42 situations better than 61%
Ancient65
49% better than 48%
0.70 better than 31%
77.3 better than 30%
0.93 better than 22%
53% of 235 duels better than 63%
43% of 21 situations better than 63%
Anubis65
49% better than 47%
0.72 right on the average
78.9 better than 43%
0.99 better than 45%
51% of 212 duels better than 54%
36% of 33 situations better than 47%
Nuke30
43% better than 16%
0.79 better than 67%
82.2 better than 53%
1.06 better than 57%
57% of 126 duels better than 75%
26% of 23 situations better than 21%
Inferno18
39% better than 14%
0.70 better than 43%
74.2 better than 22%
0.96 better than 34%
54% of 59 duels better than 68%
29% of 7 situations better than 27%
Cache13
31% -
0.78 -
80.9 -
1.09-
64% of 67 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xMatix223 plays

Across 343 matches xMatix223 averages K/R 0.71 and ADR 77.4; the rating across the 316 rated matches is 0.98. Biggest strength: Headshot rate at 52%, better than 75% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Mirage with a 51% win rate in 78 matches. In 106 of 316 matches the rating was 1.10 or higher (34%), in 129 it was below 0.90. In 297 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. xMatix223 loses the most ELO in match 1 of the day (−178 ELO, win rate 40%). Things go best on Nuke (+63 ELO, win rate 43%). Match no. 4 of the day goes best: 60% win rate, +13 ELO. Got weaker: K/R −0.07, Rating −0.12, Headshots −3 pp, Win rate −15 pp, ELO −289. Unchanged in recent months: ADR at 77.1. Last 30 days: 113 matches, win rate 42%, net ELO −174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.