xM4LOVx

Fiji
201 matches tracked 25 matches in 30 days
Last updated:

How does xM4LOVx play?

Rating 0.99 (from 194 matches) K/R 0.71 ADR 77.7 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 194 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 11%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.00−0.01 · Ø 1.01 better than 49%
Pistol kills per match 2.5
Knife kills 3 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 43%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 76%
MVPs per match 2.1−0.1 · Ø 2.2 better than 32%
4Ks and aces 18x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 57%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.08
= Stayed the same
ADR at 79.0, Headshots at 40%, Win rate at 48%
▼ Got worse
ELO −139

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
66 matches · 50% win rate
From match 5 of the day −22 ELO
26 matches · 38% win rate
On Thursdays −35 ELO, win rate 33%

xM4LOVx loses the most ELO on Mirage: −48 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Inferno
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% right on the average
0.74 better than 57%
78.8 better than 45%
1.00 better than 45%
53% of 281 duels better than 65%
56% of 36 situations better than 92%
Dust 258
53% better than 56%
0.68 better than 26%
77.6 better than 37%
0.98 better than 37%
54% of 250 duels better than 71%
65% of 40 situations better than 97%
Anubis25
44% better than 29%
0.78 better than 77%
82.2 better than 63%
1.09 better than 78%
52% of 130 duels better than 56%
44% of 18 situations better than 67%
Ancient24
50% right on the average
0.64 better than 12%
72.0 better than 11%
0.93 better than 26%
50% of 103 duels better than 45%
50% of 10 situations better than 81%
Inferno14
29% -
0.64 -
72.2 -
0.88-
49% of 53 duels -
20% of 5 situations -
Nuke7
43% -
0.79 -
78.0 -
1.09-
54% of 24 duels -
50% of 6 situations -
Cache6
33% -
0.78 -
83.8 -
1.05-
57% of 21 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xM4LOVx plays

Across 201 matches xM4LOVx averages K/R 0.71 and ADR 77.7; the rating across the 194 rated matches is 0.99. Biggest strength: Utility hit rate at 40%, better than 81% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 11% of level 9 players. Averages 15.3 kills per match with 40% headshots. The strongest map is Dust 2 with a 53% win rate in 58 matches. In 67 of 194 matches the rating was 1.10 or higher (35%), in 78 it was below 0.90. In 101 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. xM4LOVx loses the most ELO on Mirage (−48 ELO, win rate 50%). Things go best on Dust 2 (+54 ELO, win rate 53%). Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: ELO −139. Unchanged in recent months: ADR at 79.0, Headshots at 40%, Win rate at 48%. Last 30 days: 25 matches, win rate 52%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.