xLazzy0ne

United Kingdom
107 matches tracked 14 matches in 30 days
Last updated:

How does xLazzy0ne play?

Rating 1.07 (from 63 matches) K/R 0.69 ADR 75.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 63 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 7

Compared with 980 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 42%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (23%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 36%+13 pp · Ø 23% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 0.94−0.05 · Ø 0.99 better than 30%
Pistol kills per match 3.1
Knife kills 3 in 107 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.0%).

2K rounds 14.2%+1.2 pp · Ø 13.0% better than 82%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 78%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 13x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.0).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 26%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 61%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.17, Rating +0.16, ADR +12.9, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −321

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.87
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.79 (at the start 0.62). Clearly above the average (0.72).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 77%
0.67 better than 24%
73.4 better than 19%
1.09 better than 78%
25% of 83 duels better than 1%
44% of 18 situations better than 68%
Dust 228
61% better than 83%
0.64 better than 14%
72.4 better than 14%
0.99-
46% of 54 duels better than 29%
100% of 2 situations better than 99%
Nuke12
58% -
0.74 -
78.8 -
1.09-
60% of 20 duels -
50% of 4 situations -
Ancient11
55% -
0.70 -
72.9 -
1.14-
49% of 47 duels -
29% of 7 situations -
Anubis9
44% -
0.82 -
90.4 -
1.06-
54% of 37 duels -
29% of 7 situations -
Inferno5
60% -
0.67 -
79.5 -
1.01-
63% of 16 duels -
100% of 1 situations -
Train3
67% -
0.55 -
62.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How xLazzy0ne plays

Across 107 matches xLazzy0ne averages K/R 0.69 and ADR 75.5; the rating across the 63 rated matches is 1.07. Biggest strength: Rating at 1.07, better than 82% of level 7 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 27 of 63 matches the rating was 1.10 or higher (43%), in 17 it was below 0.90. In 41 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.25. Things go best in match 1 of the day (+160 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +160 ELO. Improved over the last three months: K/R +0.17, Rating +0.16, ADR +12.9, Win rate +16 pp. Got weaker: Headshots −2 pp, ELO −321. Last 30 days: 14 matches, win rate 71%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.