xJustAim

Palestine
On FACEIT since 2024 158 matches tracked 49 matches in 30 days
ELO ▼ 47
2,068
30-day peak: 2,134
Rank EU
#199,070
Palestine #536 in Palestine
Last updated:

How does xJustAim play?

Rating 0.95 K/R 0.68 ADR 75.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 158 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.7
Knife kills 1 in 158 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 14x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether xJustAim is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
40 matches · 48% win rate
On Ancient −47 ELO
37 matches · 54% win rate
Between 0:00 and 6:00 −81 ELO, win rate 44%
On Fridays −49 ELO, win rate 36%

xJustAim loses the most ELO on Mirage: −102 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Ancient
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
48% better than 37%
0.64 better than 11%
72.1 better than 12%
0.89 better than 11%
44% of 131 duels better than 14%
28% of 29 situations better than 22%
Ancient37
54% better than 57%
0.71 better than 33%
79.7 better than 40%
0.98 better than 32%
51% of 140 duels right on the average
43% of 35 situations better than 62%
Inferno26
54% better than 54%
0.70 better than 36%
77.2 better than 34%
0.98 better than 33%
49% of 84 duels better than 33%
41% of 22 situations better than 60%
Anubis22
50% better than 43%
0.70 better than 31%
78.3 better than 35%
0.98 better than 31%
42% of 74 duels better than 8%
47% of 15 situations better than 74%
Dust 222
50% better than 44%
0.66 better than 14%
70.4 better than 6%
0.94 better than 19%
49% of 75 duels better than 37%
25% of 12 situations better than 18%
Nuke5
20% -
0.57 -
70.3 -
0.68-
48% of 23 duels -
0% of 3 situations -
Cache4
75% -
0.83 -
82.2 -
1.18-
50% of 14 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xJustAim plays

Across 158 matches xJustAim averages K/R 0.68, ADR 75.6 and a rating of 0.95. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 48% headshots. The strongest map is Inferno with a 54% win rate in 26 matches. In 47 of 158 matches the rating was 1.10 or higher (30%), in 73 it was below 0.90. In 145 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. xJustAim loses the most ELO on Mirage (−102 ELO, win rate 48%). Things go best on Anubis (+30 ELO, win rate 50%). From match no. 5 of the day on, things go best: 59% win rate, −27 ELO. Last 30 days: 49 matches, win rate 49%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.