xJBx

Germany
167 matches tracked
Last updated:

How does xJBx play?

Rating 1.16 K/R 0.82 ADR 87.7 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 167 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherDamageHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 59%+10 pp · Ø 49% better than 98%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so well above the average (0.98).

Headshot rate 53%+6 pp · Ø 47% better than 85%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.18+0.20 · Ø 0.98 better than 96%
Pistol kills per match 3.2
Knife kills 4 in 167 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.8%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 73%
3K rounds 5.3%+1.5 pp · Ø 3.8% better than 94%
MVPs per match 2.5+0.3 · Ø 2.2 better than 84%
4Ks and aces 23x 4K, 1 ace in 113 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 76%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 79%
Deaths per round 70%−3 pp · Ø 73% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +281
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.11, Rating −0.15, ADR −9.7, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.79 (at the start 0.90). Clearly above the average (0.71).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −52 ELO
20 matches · 60% win rate
On Cache −48 ELO
20 matches · 55% win rate
On Wednesdays −23 ELO, win rate 39%

xJBx loses the most ELO on Inferno: −52 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
44% better than 28%
0.85 better than 94%
89.8 better than 92%
1.18 better than 94%
63% of 224 duels better than 97%
30% of 30 situations better than 27%
Dust 242
43% better than 23%
0.84 better than 94%
89.1 better than 91%
1.18 better than 94%
57% of 205 duels better than 87%
36% of 22 situations better than 43%
Cache20
55% -
0.91 -
97.6 -
1.28-
70% of 79 duels -
40% of 10 situations -
Inferno20
60% better than 76%
0.72 better than 57%
78.2 better than 49%
1.02 better than 63%
55% of 87 duels better than 76%
44% of 16 situations better than 68%
Anubis12
58% -
0.77 -
85.8 -
1.18-
49% of 35 duels -
44% of 16 situations -
Ancient9
44% -
0.74 -
80.7 -
1.04-
79% of 24 duels -
0% of 1 situations -
Nuke9
44% -
0.77 -
77.8 -
1.13-
55% of 33 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xJBx plays

Across 167 matches xJBx averages K/R 0.82, ADR 87.7 and a rating of 1.16. Biggest strength: Opening duels won at 59%, better than 98% of level 7 players. Averages 17.8 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 80 of 167 matches the rating was 1.10 or higher (48%), in 46 it was below 0.90. In 113 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.40. xJBx loses the most ELO on Inferno (−52 ELO, win rate 60%). Things go best from match 5 of the day (+12 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +12 ELO. Improved over the last three months: ELO +281. Got weaker: K/R −0.11, Rating −0.15, ADR −9.7, Headshots −4 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 5 matches, win rate 40%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.