xHellRaiser

Estonia
134 matches tracked
Last updated:

How does xHellRaiser play?

Rating 0.98 K/R 0.70 ADR 80.9 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 23%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 15x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%, ELO at 1,873
▼ Got worse
K/R −0.07, Rating −0.07, ADR −7.1, Win rate −7 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
31 matches · 61% win rate
From match 5 of the day +54 ELO
49 matches · 47% win rate
Between 0:00 and 6:00 +75 ELO, win rate 45%
On Sundays −51 ELO, win rate 42%

xHellRaiser loses the most ELO on Dust 2: −30 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Highest rating in a match: 2.10 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
61% better than 84%
0.71 better than 40%
82.5 better than 63%
0.98 better than 36%
48% of 150 duels better than 35%
53% of 17 situations better than 85%
Mirage30
33% better than 6%
0.68 better than 25%
77.9 better than 38%
0.95 better than 27%
43% of 167 duels better than 13%
46% of 13 situations better than 73%
Anubis23
48% better than 43%
0.69 better than 27%
82.9 better than 65%
0.95 better than 24%
47% of 146 duels better than 27%
50% of 6 situations better than 77%
Ancient20
70% better than 95%
0.73 right on the average
84.7 better than 72%
1.01 right on the average
42% of 84 duels better than 9%
56% of 9 situations better than 88%
Inferno18
61% better than 75%
0.74 better than 54%
78.3 better than 36%
1.05 better than 56%
49% of 72 duels better than 30%
11% of 9 situations better than 4%
Nuke7
71% -
0.75 -
83.3 -
0.99-
59% of 44 duels -
33% of 3 situations -
Cache5
20% -
0.52 -
71.5 -
0.85-
36% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xHellRaiser plays

Across 134 matches xHellRaiser averages K/R 0.70, ADR 80.9 and a rating of 0.98. Most room to improve: Opening duels won at 44%, better than only 7% of level 9 players. Averages 15.1 kills per match with 50% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 46 of 134 matches the rating was 1.10 or higher (34%), in 54 it was below 0.90. In 76 matches with detailed stats: 15 4Ks and 1 ace. xHellRaiser loses the most ELO on Dust 2 (−30 ELO, win rate 61%). Things go best on Ancient (+56 ELO, win rate 70%). Match no. 1 of the day goes best: 65% win rate, +54 ELO. Got weaker: K/R −0.07, Rating −0.07, ADR −7.1, Win rate −7 pp. Unchanged in recent months: Headshots at 51%, ELO at 1,873.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.