xH4nD3

Finland
189 matches tracked 27 matches in 30 days
Last updated:

How does xH4nD3 play?

Rating 1.00 K/R 0.71 ADR 80.0 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.4
Knife kills 2 in 189 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 17x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 78%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +60
= Stayed the same
K/R at 0.71, Rating at 0.99
▼ Got worse
ADR −5.3, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.51
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −25 ELO
20 matches · 40% win rate
On Inferno −9 ELO
29 matches · 59% win rate
Between 12:00 and 18:00 −117 ELO, win rate 44%
On Sundays +55 ELO, win rate 42%

xH4nD3 loses the most ELO on Cache: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke39
62% better than 72%
0.74 better than 41%
81.6 better than 44%
1.03 better than 40%
51% of 186 duels better than 42%
43% of 21 situations better than 58%
Ancient33
58% better than 72%
0.74 better than 54%
83.1 better than 65%
1.05 better than 65%
45% of 127 duels better than 17%
36% of 22 situations better than 45%
Inferno29
59% better than 68%
0.72 better than 42%
79.5 better than 44%
1.02 better than 45%
54% of 119 duels better than 60%
27% of 11 situations better than 24%
Mirage29
41% better than 19%
0.69 better than 32%
79.3 better than 48%
0.94 better than 27%
54% of 115 duels better than 71%
63% of 8 situations better than 95%
Dust 222
50% right on the average
0.71 better than 43%
79.2 better than 47%
1.01 right on the average
49% of 93 duels better than 43%
62% of 13 situations better than 95%
Cache20
40% -
0.68 -
80.1 -
1.00-
50% of 60 duels -
56% of 9 situations -
Anubis14
29% -
0.65 -
75.5 -
0.90-
39% of 54 duels -
56% of 9 situations -
Vertigo3
0% -
0.53 -
61.2 -
0.66-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xH4nD3 plays

Across 189 matches xH4nD3 averages K/R 0.71, ADR 80.0 and a rating of 1.00. Biggest strength: Utility damage per round at 5.3, better than 78% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 15.1 kills per match with 41% headshots. The strongest map is Nuke with a 62% win rate in 39 matches. In 59 of 189 matches the rating was 1.10 or higher (31%), in 80 it was below 0.90. In 158 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. xH4nD3 loses the most ELO on Cache (−25 ELO, win rate 40%). Things go best on Mirage (+48 ELO, win rate 41%). From match no. 5 of the day on, things go best: 57% win rate, +35 ELO. Improved over the last three months: Headshots +2 pp, ELO +60. Got weaker: ADR −5.3, Win rate −6 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99. Last 30 days: 27 matches, win rate 56%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.