xFalcon_

Senegal
267 matches tracked 65 matches in 30 days
Last updated:

How does xFalcon_ play?

Rating 1.02 (from 217 matches) K/R 0.77 ADR 84.5 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 217 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.2
Knife kills 3 in 267 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.26
= Stayed the same
ADR at 85.7, Headshots at 53%, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −77 ELO
33 matches · 42% win rate
On Ancient −58 ELO
52 matches · 44% win rate
On Saturdays +30 ELO, win rate 42%

xFalcon_ loses the most ELO on Inferno: −77 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.23 · Anubis

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
54% better than 60%
0.79 better than 74%
87.8 better than 81%
1.04 better than 53%
47% of 399 duels better than 26%
46% of 26 situations better than 74%
Ancient52
44% better than 24%
0.77 better than 64%
85.6 better than 72%
1.01 better than 42%
49% of 289 duels better than 38%
24% of 25 situations better than 15%
Anubis41
49% better than 38%
0.76 better than 62%
85.2 better than 74%
1.03 right on the average
54% of 191 duels better than 65%
54% of 13 situations better than 86%
Inferno33
42% better than 19%
0.80 better than 78%
85.1 better than 70%
1.04 better than 54%
51% of 146 duels better than 45%
20% of 5 situations better than 13%
Mirage22
45% better than 28%
0.78 better than 71%
82.4 better than 61%
1.02 right on the average
51% of 90 duels right on the average
33% of 6 situations better than 36%
Nuke20
45% better than 19%
0.64 better than 5%
68.2 better than 2%
0.87 better than 4%
52% of 75 duels better than 47%
40% of 10 situations right on the average
Cache12
58% -
0.79 -
88.4 -
1.03-
55% of 40 duels -
40% of 5 situations -
Overpass4
75% -
0.69 -
75.4 -
1.19-
80% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xFalcon_ plays

Across 267 matches xFalcon_ averages K/R 0.77 and ADR 84.5; the rating across the 217 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 86 of 217 matches the rating was 1.10 or higher (40%), in 90 it was below 0.90. In 170 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. xFalcon_ loses the most ELO on Inferno (−77 ELO, win rate 42%). Things go best on Anubis (+66 ELO, win rate 49%). Improved over the last three months: K/R +0.07, Rating +0.26. Unchanged in recent months: ADR at 85.7, Headshots at 53%, Win rate at 46%. Last 30 days: 65 matches, win rate 51%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.