xDrakeOFF

Kazakhstan
On FACEIT since 2022 150 matches tracked 28 matches in 30 days
Last updated:

How does xDrakeOFF play?

Rating 1.13 (from 120 matches) K/R 0.78 ADR 83.3 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.3
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so slightly above the average (4.3%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 19x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.13−0.18 · Ø 0.31 better than 5%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, ADR +5.5, Win rate +5 pp
= Stayed the same
Rating at 1.13
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −15 ELO
22 matches · 45% win rate
On Mirage −13 ELO
69 matches · 55% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Sundays ±0 ELO, win rate 36%

xDrakeOFF loses the most ELO in match 4 of the day: −15 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 3.04 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 57%
0.80 better than 70%
83.8 better than 59%
1.16 better than 81%
61% of 283 duels better than 91%
42% of 36 situations better than 61%
Dust 238
39% better than 8%
0.74 better than 43%
82.2 better than 52%
1.05 better than 46%
54% of 141 duels better than 61%
44% of 18 situations better than 66%
Ancient22
59% better than 68%
0.76 better than 53%
79.0 better than 33%
1.08 better than 60%
56% of 86 duels better than 72%
30% of 10 situations better than 29%
Anubis12
58% -
0.81 -
86.8 -
1.22-
52% of 42 duels -
17% of 6 situations -
Inferno5
60% -
0.84 -
91.8 -
1.16-
54% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xDrakeOFF plays

Across 150 matches xDrakeOFF averages K/R 0.78 and ADR 83.3; the rating across the 120 rated matches is 1.13. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 56 of 120 matches the rating was 1.10 or higher (47%), in 31 it was below 0.90. In 82 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. xDrakeOFF loses the most ELO in match 4 of the day (−15 ELO, win rate 45%). Things go best from match 5 of the day (+17 ELO, win rate 58%). Match no. 3 of the day goes best: 61% win rate. Improved over the last three months: K/R +0.06, ADR +5.5, Win rate +5 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: Rating at 1.13. Last 30 days: 28 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.