xDev1l_
How does xDev1l_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Strength57% of 1v1s won and so well above the average (39%).
Weapons and aim
Average56% headshots and so clearly above the average (51%).
Impact
AverageExactly 3 kills in 5.4% of rounds and so well above the average (4.2%).
Utility and deaths
Average5.2 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months unchanged at 0.79. Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.21. Last 3 months: 1.10 (at the start 1.13). Clearly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 87.4. Last 3 months: 84.9 (at the start 84.0). Slightly above the average (81.1).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 54% (at the start 57%). Clearly above the average (51%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 53% (at the start 49%). Clearly above the average (50%).
Best month: September 2026 with 2,538.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 172 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
xDev1l_ loses the most ELO in match 1 of the day: +60 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Mirage
- Longest win streak: 9 wins in a row · Inferno
- Highest rating in a match: 2.14 · Nuke
Maps in detail
from the last 172 matchesCompared with players on the same level who have at least 15 matches on the map.
How xDev1l_ plays
Across 172 matches xDev1l_ averages K/R 0.79 and ADR 84.4; the rating across the 135 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 62 of 135 matches the rating was 1.10 or higher (46%), in 42 it was below 0.90. In 72 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.21. xDev1l_ loses the most ELO in match 1 of the day (+60 ELO, win rate 39%). Things go best on Mirage (+60 ELO, win rate 51%). From match no. 5 of the day on, things go best: 70% win rate, +30 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 84.9. Last 30 days: 52 matches, win rate 56%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.