xD_DD

Haiti
On FACEIT since 2020 195 matches tracked 62 matches in 30 days
Last updated:
Next update possible in 2m 6s

How does xD_DD play?

Rating 1.01 (from 162 matches) K/R 0.70 ADR 77.2 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 162 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 3.0
Knife kills 1 in 195 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, ADR +12.6, Win rate +12 pp
= Stayed the same
Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.59). Just below the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −88 ELO
51 matches · 37% win rate
In match 4 of the day −86 ELO
24 matches · 33% win rate
Between 0:00 and 6:00 −31 ELO, win rate 41%
On Sundays ±0 ELO, win rate 42%

xD_DD loses the most ELO on Dust 2: −88 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.99 · Ancient
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 67%
0.72 better than 42%
78.0 better than 37%
1.07 better than 66%
46% of 153 duels better than 22%
35% of 20 situations better than 41%
Dust 251
37% better than 8%
0.66 better than 14%
72.7 better than 12%
0.93 better than 17%
50% of 111 duels better than 42%
43% of 23 situations better than 66%
Ancient43
51% better than 49%
0.68 better than 19%
76.9 better than 25%
0.94 better than 20%
47% of 152 duels better than 27%
19% of 21 situations better than 9%
Inferno28
39% better than 12%
0.69 better than 31%
77.2 better than 34%
0.99 better than 35%
55% of 73 duels better than 69%
40% of 15 situations better than 58%
Nuke8
100% -
0.86 -
86.4 -
1.23-
46% of 35 duels -
0% of 3 situations -
Anubis7
57% -
0.83 -
91.0 -
1.15-
61% of 31 duels -
25% of 4 situations -
Cache4
50% -
0.79 -
82.0 -
1.19-
69% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xD_DD plays

Across 195 matches xD_DD averages K/R 0.70 and ADR 77.2; the rating across the 162 rated matches is 1.01. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Mirage with a 56% win rate in 54 matches. In 58 of 162 matches the rating was 1.10 or higher (36%), in 60 it was below 0.90. In 162 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. xD_DD loses the most ELO on Dust 2 (−88 ELO, win rate 37%). Things go best on Ancient (+129 ELO, win rate 51%). From match no. 5 of the day on, things go best: 62% win rate. Improved over the last three months: K/R +0.13, ADR +12.6, Win rate +12 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 62 matches, win rate 52%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.