Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 1,575 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (51%).
Clutch
Average54% of 1v1s won and so well above the average (39%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average0.62 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.68. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99. Last 3 months: 0.95 (at the start 0.90). Clearly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 81.7. Last 3 months: 76.0 (at the start 76.4). Slightly below the average (79.6).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 49% (at the start 47%). Just above the average (48%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 53% (at the start 52%). Clearly above the average (50%).
Best month: October 2026 with 1,878. Last 3 months: 1,846 (at the start 1,536).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 70%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.06 · Dust 2
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How xCrazy_ plays
Across 100 matches xCrazy_ averages K/R 0.66, ADR 76.1 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 9 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 9 players. Averages 14.6 kills per match with 49% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 29 of 100 matches the rating was 1.10 or higher (29%), in 42 it was below 0.90. In 75 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. Things go best on Mirage (+45 ELO, win rate 63%). Improved over the last three months: Rating +0.05, Headshots +2 pp, ELO +310. Unchanged in recent months: K/R at 0.66, ADR at 76.0, Win rate at 53%. Last 30 days: 3 matches, win rate 67%, net ELO +39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.