xAlb

Germany
On FACEIT since 2015 59 matches tracked 41 matches in 30 days
Last updated:

How does xAlb play?

Rating 1.18 K/R 0.82 ADR 90.3 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 34% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More damage per round than the level 10 · all ELO ranges average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.22+0.19 · Ø 1.03 better than 91%
Pistol kills per match 1.8
Knife kills 1 in 59 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 86%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.8+0.4 · Ø 2.4 better than 89%
4Ks and aces 19x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 86%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether xAlb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 54 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.83
JunJulAugSepOct

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
27 matches · 59% win rate

xAlb loses the most ELO in match 1 of the day: +1 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.33 · Inferno
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
59% better than 74%
0.77 better than 62%
84.4 better than 65%
1.09 better than 64%
58% of 73 duels better than 82%
29% of 7 situations better than 25%
Inferno14
86% -
0.85 -
89.3 -
1.28-
57% of 67 duels -
67% of 9 situations -
Ancient13
54% -
0.81 -
95.6 -
1.13-
54% of 57 duels -
13% of 8 situations -
Mirage6
67% -
0.86 -
94.5 -
1.20-
66% of 29 duels -
0% of 7 situations -
Anubis3
33% -
0.75 -
84.2 -
1.16-
71% of 14 duels -
0% of 1 situations -
Cache3
67% -
0.94 -
97.5 -
1.29-
70% of 10 duels -
50% of 2 situations -
Nuke3
100% -
0.87 -
95.3 -
1.26-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xAlb plays

Across 59 matches xAlb averages K/R 0.82, ADR 90.3 and a rating of 1.18. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · all ELO ranges players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · all ELO ranges players. Averages 18.6 kills per match with 40% headshots. The strongest map is Inferno with a 86% win rate in 14 matches. In 37 of 59 matches the rating was 1.10 or higher (63%), in 11 it was below 0.90. In 54 matches with detailed stats: 19 4Ks and 0 aces. xAlb loses the most ELO in match 1 of the day (+1 ELO, win rate 59%). Last 30 days: 41 matches, win rate 71%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.