x2222x

Argentina
FACEIT verified FACEIT verified On FACEIT since 2018 274 matches tracked 48 matches in 30 days
Last updated:

How does x2222x play?

Rating 1.16 (from 211 matches) K/R 0.84 ADR 88.6 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 211 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 2%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.18+0.19 · Ø 0.99 better than 95%
Pistol kills per match 2.8 from the last 211
Knife kills 3 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.1%).

2K rounds 16.4%+3.3 pp · Ø 13.1% better than 98%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 28x 4K, 10 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +114
= Stayed the same
K/R at 0.84, Rating at 1.16, ADR at 88.6, Win rate at 49%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.84 (at the start 0.85). Well above the average (0.72).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −52 ELO
50 matches · 42% win rate
In match 1 of the day −42 ELO
59 matches · 42% win rate
On Fridays −51 ELO, win rate 42%

x2222x loses the most ELO in match 2 of the day: −52 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Dust 2
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 55 · Cache

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
48% better than 41%
0.87 better than 95%
89.9 better than 89%
1.21 better than 95%
63% of 361 duels better than 97%
50% of 52 situations better than 79%
Mirage51
55% better than 68%
0.85 better than 94%
89.8 better than 91%
1.18 better than 93%
45% of 164 duels better than 21%
41% of 29 situations better than 59%
Anubis37
49% better than 47%
0.84 better than 93%
88.4 better than 88%
1.15 better than 90%
55% of 234 duels better than 74%
48% of 23 situations better than 75%
Cache21
52% -
0.80 -
87.7 -
1.06-
59% of 100 duels -
33% of 6 situations -
Nuke17
35% better than 5%
0.83 better than 80%
89.0 better than 81%
1.13 better than 73%
58% of 96 duels better than 79%
27% of 11 situations better than 21%
Ancient5
80% -
0.67 -
83.2 -
0.97-
46% of 26 duels -
67% of 3 situations -
Inferno5
20% -
0.77 -
77.0 -
1.07-
36% of 28 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x2222x plays

Across 274 matches x2222x averages K/R 0.84 and ADR 88.6; the rating across the 211 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 95% of level 8 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 8 players. Averages 18.7 kills per match with 34% headshots. The strongest map is Mirage with a 55% win rate in 51 matches. In 112 of 211 matches the rating was 1.10 or higher (53%), in 46 it was below 0.90. In 147 matches with detailed stats: 28 4Ks and 10 aces. Best month by rating: October 2026 at 1.18. x2222x loses the most ELO in match 2 of the day (−52 ELO, win rate 42%). Things go best from match 5 of the day (+106 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +106 ELO. Improved over the last three months: ELO +114. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.16, ADR at 88.6, Win rate at 49%. Last 30 days: 48 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.