x1nase

Slovakia
245 matches tracked 53 matches in 30 days
Last updated:

How does x1nase play?

Rating 1.06 (from 233 matches) K/R 0.78 ADR 81.2 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 233 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.07+0.08 · Ø 0.99 better than 75%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 30x 4K, 1 ace in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 12%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.05, ADR at 80.1, Headshots at 55%
▼ Got worse
K/R −0.05, Win rate −6 pp, ELO −233

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.81). Slightly above the average (0.72).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
97 matches · 38% win rate
In match 2 of the day −22 ELO
54 matches · 37% win rate
On Thursdays −57 ELO, win rate 33%

x1nase loses the most ELO on Mirage: −129 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.26 · Nuke

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
38% better than 12%
0.77 better than 71%
81.0 better than 59%
1.01 right on the average
53% of 469 duels better than 66%
46% of 56 situations better than 73%
Anubis58
55% better than 66%
0.77 better than 74%
81.4 better than 59%
1.06 better than 73%
58% of 278 duels better than 86%
45% of 49 situations better than 71%
Dust 247
47% better than 36%
0.80 better than 82%
82.2 better than 63%
1.13 better than 84%
56% of 240 duels better than 80%
47% of 34 situations better than 73%
Inferno22
36% better than 10%
0.82 better than 89%
82.5 better than 67%
1.16 better than 89%
53% of 99 duels better than 62%
54% of 13 situations better than 83%
Nuke17
53% right on the average
0.74 better than 44%
75.8 better than 22%
1.02 better than 41%
51% of 82 duels better than 44%
20% of 5 situations better than 11%
Ancient3
33% -
0.89 -
86.9 -
1.31-
50% of 8 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x1nase plays

Across 245 matches x1nase averages K/R 0.78 and ADR 81.2; the rating across the 233 rated matches is 1.06. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Most room to improve: Utility damage per round at 2.5, better than only 12% of level 8 players. Averages 16.8 kills per match with 55% headshots. The strongest map is Anubis with a 55% win rate in 58 matches. In 98 of 233 matches the rating was 1.10 or higher (42%), in 78 it was below 0.90. In 170 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. x1nase loses the most ELO on Mirage (−129 ELO, win rate 38%). Things go best on Anubis (+62 ELO, win rate 55%). Match no. 3 of the day goes best: 51% win rate, −32 ELO. Got weaker: K/R −0.05, Win rate −6 pp, ELO −233. Unchanged in recent months: Rating at 1.05, ADR at 80.1, Headshots at 55%. Last 30 days: 53 matches, win rate 43%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.