x1ler999

Kazakhstan
On FACEIT since 2017 163 matches tracked 64 matches in 30 days
ELO ▲ 180
2,446
30-day peak: 2,446
Rank EU
#63,350
Kazakhstan #2,231 in Kazakhstan
Last updated:

How does x1ler999 play?

Rating 1.10 (from 113 matches) K/R 0.75 ADR 77.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 3.7
Knife kills 1 in 163 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 24x 4K, 4 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +4.5
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −12 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
39 matches · 38% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 36%
On Saturdays ±0 ELO, win rate 46%

x1ler999 loses the most ELO in match 2 of the day: −55 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 49 · Nuke
  3. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
56% better than 66%
0.74 better than 48%
75.9 better than 24%
1.07 better than 60%
52% of 217 duels better than 53%
30% of 33 situations better than 29%
Anubis29
45% better than 27%
0.80 better than 73%
82.4 better than 54%
1.29 better than 96%
69% of 68 duels better than 99%
38% of 16 situations right on the average
Nuke19
47% better than 26%
0.77 better than 55%
80.0 better than 38%
1.12-
59% of 27 duels better than 81%
75% of 8 situations better than 98%
Ancient16
50% better than 42%
0.71 better than 32%
73.7 better than 13%
0.98 better than 31%
48% of 65 duels better than 29%
40% of 5 situations better than 55%
Mirage14
36% -
0.70 -
74.6 -
1.00-
52% of 50 duels -
40% of 5 situations -
Inferno8
63% -
0.69 -
68.5 -
1.16-
31% of 13 duels -
33% of 3 situations -
Cache4
50% -
0.91 -
79.1 -
1.22-
59% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x1ler999 plays

Across 163 matches x1ler999 averages K/R 0.75 and ADR 77.3; the rating across the 113 rated matches is 1.10. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 56% win rate in 70 matches. In 55 of 113 matches the rating was 1.10 or higher (49%), in 38 it was below 0.90. In 113 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. x1ler999 loses the most ELO in match 2 of the day (−55 ELO, win rate 38%). Things go best from match 5 of the day (+57 ELO, win rate 73%). From match no. 5 of the day on, things go best: 73% win rate, +57 ELO. Improved over the last three months: K/R +0.08, ADR +4.5. Got weaker: Headshots −12 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 64 matches, win rate 55%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.