x1001

Albania
On FACEIT since 2026 384 matches tracked 137 matches in 30 days
Last updated:

How does x1001 play?

Rating 1.05 K/R 0.75 ADR 80.8 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 384 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (345 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.2
Knife kills 3 in 384 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 50x 4K, 7 aces in 345 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +211
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 80.8, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −154 ELO
53 matches · 51% win rate
On Inferno −77 ELO
37 matches · 43% win rate
On Dust 2 −72 ELO
92 matches · 55% win rate

x1001 loses the most ELO on Ancient: −154 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.33 · Dust 2
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
52% right on the average
0.75 better than 53%
82.3 better than 56%
1.03 better than 48%
55% of 460 duels better than 71%
38% of 52 situations right on the average
Dust 292
55% better than 62%
0.79 better than 72%
84.0 better than 65%
1.11 better than 72%
57% of 320 duels better than 78%
42% of 60 situations better than 64%
Ancient53
51% better than 45%
0.73 better than 41%
78.1 better than 30%
1.04 right on the average
54% of 180 duels better than 64%
31% of 26 situations better than 32%
Anubis42
48% better than 37%
0.76 better than 56%
81.9 better than 55%
1.01 better than 38%
51% of 169 duels better than 43%
35% of 26 situations better than 45%
Inferno37
43% better than 16%
0.70 better than 23%
72.5 better than 7%
0.97 better than 17%
47% of 102 duels better than 20%
50% of 28 situations better than 79%
Cache27
37% -
0.77 -
81.3 -
1.12-
52% of 81 duels -
26% of 19 situations -
Nuke16
19% better than 1%
0.69 better than 20%
72.6 better than 13%
0.96 better than 20%
50% of 50 duels better than 34%
50% of 10 situations better than 72%
Vertigo4
50% -
0.78 -
83.7 -
1.05-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x1001 plays

Across 384 matches x1001 averages K/R 0.75, ADR 80.8 and a rating of 1.05. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Dust 2 with a 55% win rate in 92 matches. In 156 of 384 matches the rating was 1.10 or higher (41%), in 132 it was below 0.90. In 345 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: October 2026 at 1.09. x1001 loses the most ELO on Ancient (−154 ELO, win rate 51%). Things go best on Mirage (+206 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate, +98 ELO. Improved over the last three months: Headshots +2 pp, ELO +211. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 80.8, Win rate at 49%. Last 30 days: 137 matches, win rate 49%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.