x00xy

Turkey
On FACEIT since 2014 314 matches tracked 110 matches in 30 days
ELO ▲ 141
2,266
30-day peak: 2,548
Rank EU
#111,684
Turkey #2,858 in Turkey
Last updated:

How does x00xy play?

Rating 0.99 K/R 0.70 ADR 76.6 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 314 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,250-2,499 ELO

Compared with 2,206 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 3.2
Knife kills 3 in 314 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 41x 4K, 3 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +91
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 76.2
▼ Got worse
Headshots −4 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
81 matches · 41% win rate
On Dust 2 −9 ELO
76 matches · 51% win rate
On Thursdays −105 ELO, win rate 37%

x00xy loses the most ELO on Mirage: −116 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
41% better than 14%
0.69 better than 26%
75.7 better than 24%
0.98 better than 31%
52% of 260 duels better than 55%
32% of 60 situations better than 31%
Dust 276
51% better than 46%
0.68 better than 22%
76.4 better than 27%
0.96 better than 25%
51% of 257 duels right on the average
42% of 52 situations better than 60%
Anubis62
50% better than 43%
0.72 better than 37%
76.7 better than 26%
1.04 right on the average
54% of 185 duels better than 61%
33% of 33 situations better than 39%
Inferno40
48% better than 31%
0.74 better than 44%
79.5 better than 38%
1.06 right on the average
50% of 130 duels better than 32%
41% of 22 situations better than 58%
Cache25
60% -
0.71 -
80.7 -
1.01-
57% of 76 duels -
31% of 16 situations -
Nuke20
50% better than 33%
0.67 better than 18%
73.7 better than 16%
0.91 better than 14%
61% of 75 duels better than 92%
33% of 9 situations better than 34%
Ancient10
30% -
0.66 -
71.1 -
0.83-
43% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x00xy plays

Across 314 matches x00xy averages K/R 0.70, ADR 76.6 and a rating of 0.99. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 25 matches. In 117 of 314 matches the rating was 1.10 or higher (37%), in 132 it was below 0.90. In 248 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. x00xy loses the most ELO on Mirage (−116 ELO, win rate 41%). Things go best in match 1 of the day (+297 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +297 ELO. Improved over the last three months: ELO +91. Got weaker: Headshots −4 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 76.2. Last 30 days: 110 matches, win rate 50%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.