x-aDi-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average49% headshots and so clearly above the average (44%).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (12.9%).
Utility and deaths
Average0.53 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.72). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04. Last 3 months: 1.04 (at the start 1.02). Clearly above the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 78.8. Last 3 months: 78.8 (at the start 77.4). Just above the average (78.3).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months unchanged at 49%. Clearly above the average (44%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 40% (at the start 51%). Well below the average (52%).
Best month: July 2026 with 1,317. Last 3 months: 1,170 (at the start 1,307).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.18 · Anubis
- Most kills in a match: 32 · Anubis
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How x-aDi- plays
Across 73 matches x-aDi- averages K/R 0.74 and ADR 78.0; the rating across the 53 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 47%, better than 91% of level 5 players. Averages 16.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 14 matches. In 21 of 53 matches the rating was 1.10 or higher (40%), in 21 it was below 0.90. In 30 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. Things go best in match 1 of the day (±0 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.04. Got weaker: Win rate −11 pp, ELO −137. Unchanged in recent months: Rating at 1.04, ADR at 78.8, Headshots at 49%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.