x-ZoR_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Weakness32% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average1.02 K/D and so just below the average (1.03).
Impact
AverageExactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 1.01 (at the start 1.06). Just below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 83.2. Last 3 months: 79.7 (at the start 83.2). Just below the average (80.5).
Share of headshot kills
Best month: July 2026 with 44%. Last 3 months: 43% (at the start 44%). Clearly below the average (47%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 51% (at the start 42%). Slightly below the average (53%).
Best month: September 2026 with 1,458. Last 3 months: 1,386 (at the start 1,109).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 251 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
x-ZoR_ loses the most ELO in match 3 of the day: −43 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.16 · Nuke
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 33 · Anubis
Maps in detail
from the last 251 matchesCompared with players on the same level who have at least 15 matches on the map.
How x-ZoR_ plays
Across 251 matches x-ZoR_ averages K/R 0.74, ADR 80.3 and a rating of 1.02. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 7 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Anubis with a 60% win rate in 35 matches. In 92 of 251 matches the rating was 1.10 or higher (37%), in 105 it was below 0.90. In 191 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. x-ZoR_ loses the most ELO in match 3 of the day (−43 ELO, win rate 44%). Things go best in match 4 of the day (+38 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +38 ELO. Improved over the last three months: Win rate +9 pp, ELO +277. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 79.7, Headshots at 43%. Last 30 days: 49 matches, win rate 51%, net ELO −65.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.