x-Scarface-x

Netherlands
157 matches tracked 38 matches in 30 days
Last updated:

How does x-Scarface-x play?

Rating 0.95 (from 133 matches) K/R 0.68 ADR 76.3 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 133 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 0 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +9 pp
= Stayed the same
ELO at 1,643
▼ Got worse
K/R −0.07, Rating −0.20, ADR −5.2

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.72).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −76 ELO
24 matches · 50% win rate
In match 2 of the day −59 ELO
41 matches · 41% win rate
Between 18:00 and 24:00 +9 ELO, win rate 48%
On Tuesdays −27 ELO, win rate 48%

x-Scarface-x loses the most ELO on Ancient: −76 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.92 · Inferno
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
60% better than 81%
0.72 better than 48%
79.4 better than 49%
0.97 better than 36%
53% of 141 duels better than 65%
44% of 18 situations better than 65%
Mirage28
36% better than 8%
0.62 better than 8%
72.4 better than 16%
0.83 better than 4%
45% of 98 duels better than 21%
35% of 20 situations better than 41%
Ancient24
50% right on the average
0.69 better than 25%
80.1 better than 45%
1.01 right on the average
53% of 74 duels better than 63%
53% of 17 situations better than 87%
Anubis23
52% better than 57%
0.68 better than 27%
75.2 better than 24%
1.01 better than 53%
42% of 48 duels better than 12%
20% of 5 situations better than 11%
Inferno19
53% better than 56%
0.71 right on the average
79.9 better than 55%
0.99 better than 47%
49% of 63 duels better than 43%
58% of 12 situations better than 88%
Nuke14
71% -
0.68 -
70.7 -
0.99-
43% of 30 duels -
100% of 3 situations -
Cache8
75% -
0.61 -
66.5 -
0.85-
37% of 27 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x-Scarface-x plays

Across 157 matches x-Scarface-x averages K/R 0.68 and ADR 76.3; the rating across the 133 rated matches is 0.95. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: 3K rounds at 2.9%, better than only 9% of level 8 players. Averages 15.2 kills per match with 54% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 42 of 133 matches the rating was 1.10 or higher (32%), in 64 it was below 0.90. In 113 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.26. x-Scarface-x loses the most ELO on Ancient (−76 ELO, win rate 50%). Things go best on Dust 2 (+118 ELO, win rate 60%). Match no. 1 of the day goes best: 64% win rate, +12 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp. Got weaker: K/R −0.07, Rating −0.20, ADR −5.2. Unchanged in recent months: ELO at 1,643. Last 30 days: 38 matches, win rate 58%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.