x-FuzZzy-x

Samoa
On FACEIT since 2017 125 matches tracked
Last updated:

How does x-FuzZzy-x play?

Rating 0.94 K/R 0.66 ADR 75.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.0
Knife kills 1 in 125 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.8%).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 8%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 16x 4K, 0 aces in 124 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 7.6+3.5 · Ø 4.1 better than 97%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether x-FuzZzy-x is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.67
JulAugSepOct

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
37 matches · 41% win rate
In match 2 of the day −50 ELO
29 matches · 41% win rate

x-FuzZzy-x loses the most ELO on Mirage: −101 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
60% better than 82%
0.65 better than 16%
74.4 better than 23%
0.93 better than 22%
49% of 150 duels better than 41%
38% of 26 situations right on the average
Mirage37
41% better than 18%
0.70 better than 37%
78.1 better than 43%
0.95 better than 30%
38% of 89 duels better than 3%
33% of 42 situations better than 37%
Inferno15
60% better than 76%
0.69 better than 40%
77.0 better than 40%
1.01 better than 56%
47% of 53 duels better than 29%
11% of 9 situations better than 4%
Cache8
63% -
0.71 -
79.8 -
1.09-
30% of 20 duels -
60% of 5 situations -
Anubis7
29% -
0.67 -
75.4 -
0.90-
57% of 28 duels -
40% of 5 situations -
Nuke7
14% -
0.56 -
67.0 -
0.75-
56% of 16 duels -
0% of 2 situations -
Ancient6
33% -
0.60 -
68.4 -
0.92-
15% of 13 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x-FuzZzy-x plays

Across 125 matches x-FuzZzy-x averages K/R 0.66, ADR 75.4 and a rating of 0.94. Biggest strength: Utility damage per round at 7.6, better than 97% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 14.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 60% win rate in 45 matches. In 38 of 125 matches the rating was 1.10 or higher (30%), in 58 it was below 0.90. In 124 matches with detailed stats: 16 4Ks and 0 aces. x-FuzZzy-x loses the most ELO on Mirage (−101 ELO, win rate 41%). Things go best on Dust 2 (+22 ELO, win rate 60%). Last 30 days: 2 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.