x-15yo

USA
On FACEIT since 2025 213 matches tracked 111 matches in 30 days
Last updated:

How does x-15yo play?

Rating 1.10 (from 204 matches) K/R 0.79 ADR 85.5 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 204 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 2.9
Knife kills 3 in 213 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 23x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +423
= Stayed the same
ADR at 84.7
▼ Got worse
K/R −0.05, Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −88 ELO
26 matches · 35% win rate
On Dust 2 −49 ELO
60 matches · 45% win rate
On Tuesdays +1 ELO, win rate 46%

x-15yo loses the most ELO on Nuke: −88 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.16 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
57% better than 72%
0.78 better than 71%
83.0 better than 63%
1.09 better than 71%
55% of 322 duels better than 72%
36% of 45 situations better than 45%
Dust 260
45% better than 28%
0.76 better than 62%
84.8 better than 72%
1.08 better than 67%
52% of 266 duels better than 55%
41% of 32 situations better than 60%
Anubis30
63% better than 85%
0.83 better than 88%
90.4 better than 90%
1.21 better than 92%
58% of 140 duels better than 84%
52% of 21 situations better than 85%
Nuke26
35% better than 6%
0.84 better than 81%
88.9 better than 78%
1.12 better than 68%
52% of 145 duels better than 45%
37% of 19 situations better than 42%
Ancient21
48% better than 37%
0.78 better than 69%
85.8 better than 73%
1.07 better than 64%
48% of 92 duels better than 32%
45% of 11 situations better than 73%
Inferno7
57% -
0.76 -
84.0 -
1.09-
62% of 37 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How x-15yo plays

Across 213 matches x-15yo averages K/R 0.79 and ADR 85.5; the rating across the 204 rated matches is 1.10. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 99 of 204 matches the rating was 1.10 or higher (49%), in 60 it was below 0.90. In 114 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. x-15yo loses the most ELO on Nuke (−88 ELO, win rate 35%). Things go best on Mirage (+96 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +423. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 84.7. Last 30 days: 111 matches, win rate 51%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.