wziuumwzium

Poland
On FACEIT since 2016 177 matches tracked 44 matches in 30 days
Last updated:

How does wziuumwzium play?

Rating 1.06 K/R 0.76 ADR 79.5 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.07+0.07 · Ø 1.00 better than 63%
Pistol kills per match 2.8
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 42%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 54%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 39x 4K, 7 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether wziuumwzium is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 177 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
33 matches · 36% win rate
On Ancient −54 ELO
28 matches · 39% win rate
On Fridays −23 ELO, win rate 42%

wziuumwzium loses the most ELO on Dust 2: −92 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
61% better than 83%
0.79 better than 71%
81.8 better than 56%
1.12 better than 77%
51% of 279 duels better than 46%
43% of 58 situations better than 65%
Dust 233
36% better than 7%
0.73 better than 44%
79.4 better than 41%
1.01 better than 38%
55% of 148 duels better than 69%
31% of 16 situations better than 32%
Ancient28
39% better than 11%
0.70 better than 26%
75.6 better than 18%
0.96 better than 23%
47% of 115 duels better than 25%
42% of 19 situations better than 62%
Nuke27
59% better than 67%
0.79 better than 63%
80.5 better than 45%
1.14 better than 76%
58% of 109 duels better than 78%
53% of 19 situations better than 84%
Inferno14
43% -
0.73 -
77.1 -
1.08-
49% of 79 duels -
33% of 6 situations -
Anubis6
50% -
0.71 -
76.0 -
0.97-
52% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wziuumwzium plays

Across 177 matches wziuumwzium averages K/R 0.76, ADR 79.5 and a rating of 1.06. Biggest strength: Utility hit rate at 44%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Mirage with a 61% win rate in 67 matches. In 78 of 177 matches the rating was 1.10 or higher (44%), in 57 it was below 0.90. In 177 matches with detailed stats: 39 4Ks and 7 aces. Best month by rating: October 2026 at 1.12. wziuumwzium loses the most ELO on Dust 2 (−92 ELO, win rate 36%). Things go best on Nuke (+99 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +26 ELO. Last 30 days: 44 matches, win rate 50%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.