wyvernoob

Germany
87 matches tracked 19 matches in 30 days
ELO ▲ 158
2,321
30-day peak: 2,321
Rank EU
#94,059
Germany #2,275 in Germany
Last updated:

How does wyvernoob play?

Rating 1.19 K/R 0.84 ADR 89.4 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 87 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 12%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.22+0.19 · Ø 1.03 better than 90%
Pistol kills per match 3.2
Knife kills 3 in 87 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 16x 4K, 1 ace in 58 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +6 pp, ELO +421
= Stayed the same
ADR at 91.4
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.86 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +37 ELO
39 matches · 51% win rate
Between 18:00 and 24:00 +171 ELO, win rate 51%
On Sundays +39 ELO, win rate 52%

wyvernoob loses the most ELO in match 1 of the day: +37 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno19
42% better than 16%
0.85 better than 83%
89.1 better than 78%
1.21 better than 85%
56% of 70 duels better than 63%
25% of 8 situations better than 21%
Ancient18
56% better than 64%
0.82 better than 80%
91.2 better than 87%
1.14 better than 80%
61% of 77 duels better than 90%
33% of 9 situations better than 38%
Cache13
85% -
0.82 -
91.5 -
1.12-
66% of 64 duels -
43% of 7 situations -
Nuke13
46% -
0.92 -
91.4 -
1.29-
54% of 46 duels -
18% of 11 situations -
Dust 29
78% -
0.98 -
98.5 -
1.44-
50% of 28 duels -
29% of 14 situations -
Anubis7
43% -
0.67 -
70.3 -
0.98-
39% of 23 duels -
50% of 6 situations -
Mirage7
57% -
0.78 -
84.4 -
1.06-
57% of 35 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wyvernoob plays

Across 87 matches wyvernoob averages K/R 0.84, ADR 89.4 and a rating of 1.19. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 52% headshots. The strongest map is Cache with a 85% win rate in 13 matches. In 53 of 87 matches the rating was 1.10 or higher (61%), in 22 it was below 0.90. In 58 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.36. wyvernoob loses the most ELO in match 1 of the day (+37 ELO, win rate 51%). Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +6 pp, ELO +421. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 91.4. Last 30 days: 19 matches, win rate 53%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.