wyteboii

Brunei
On FACEIT since 2026 90 matches tracked
ELO
2,049
Peak across the last 90 matches: 2,049
Rank SEA ▲ 457 places
#5,311
Brunei #10 in Brunei
30 days · prev. #5,768 · best #4,382
Last updated:

How does wyteboii play?

Rating 1.21 K/R 0.85 ADR 88.0 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 90 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

41% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 41%+20 pp · Ø 21% better than 99%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 72%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 1.22+0.20 · Ø 1.02 better than 96%
Pistol kills per match 3.3
Knife kills 1 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.0%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 55%
3K rounds 6.0%+2.0 pp · Ø 4.0% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 8x 4K, 2 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 7%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 53%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,776
▼ Got worse
K/R −0.08, Rating −0.14, ADR −7.0, Headshots −2 pp, Win rate −16 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.80 (at the start 0.88). Clearly above the average (0.73).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
30 matches · 67% win rate
In match 1 of the day −23 ELO
26 matches · 54% win rate

wyteboii loses the most ELO on Mirage: −23 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
67% better than 94%
0.83 better than 87%
87.7 better than 82%
1.19 better than 92%
51% of 136 duels right on the average
46% of 13 situations better than 74%
Dust 218
72% better than 97%
0.84 better than 91%
85.5 better than 76%
1.18 better than 91%
40% of 70 duels better than 6%
58% of 12 situations better than 92%
Ancient11
55% -
0.83 -
86.6 -
1.16-
51% of 59 duels -
38% of 8 situations -
Cache10
90% -
0.87 -
85.2 -
1.31-
53% of 45 duels -
25% of 8 situations -
Anubis9
67% -
0.96 -
102.9 -
1.34-
68% of 56 duels -
36% of 11 situations -
Nuke8
63% -
0.75 -
79.8 -
1.04-
41% of 29 duels -
33% of 3 situations -
Inferno3
100% -
0.75 -
79.8 -
1.14-
53% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wyteboii plays

Across 90 matches wyteboii averages K/R 0.85, ADR 88.0 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Cache with a 90% win rate in 10 matches. In 53 of 90 matches the rating was 1.10 or higher (59%), in 21 it was below 0.90. In 35 matches with detailed stats: 8 4Ks and 2 aces. wyteboii loses the most ELO on Mirage (−23 ELO, win rate 67%). Things go best in match 2 of the day (±0 ELO, win rate 86%). Match no. 2 of the day goes best: 86% win rate. Got weaker: K/R −0.08, Rating −0.14, ADR −7.0, Headshots −2 pp, Win rate −16 pp. Unchanged in recent months: ELO at 1,776.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.