wyrtnwishkaa

Japan
On FACEIT since 2025 73 matches tracked 31 matches in 30 days
Last updated:

How does wyrtnwishkaa play?

Rating 0.89 K/R 0.61 ADR 68.4 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.22 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 12% normal 0.90 to 1.09 32% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.0
Knife kills 1 in 73 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.7% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 1.7%−2.4 pp · Ø 4.1% better than 1%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 6x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether wyrtnwishkaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +40 ELO, win rate 54%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.44 · Dust 2
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 63%
0.57 better than 2%
65.0 better than 2%
0.85 better than 4%
46% of 57 duels better than 21%
42% of 24 situations better than 62%
Ancient16
75% better than 97%
0.61 better than 3%
65.7 better than 1%
0.89 better than 11%
50% of 40 duels better than 42%
46% of 13 situations better than 75%
Dust 212
75% -
0.66 -
72.6 -
0.96-
49% of 35 duels -
33% of 9 situations -
Anubis8
38% -
0.58 -
70.2 -
0.84-
43% of 14 duels -
67% of 3 situations -
Inferno3
33% -
0.73 -
84.6 -
0.97-
38% of 8 duels -
100% of 1 situations -
Nuke3
67% -
0.72 -
74.7 -
0.99-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wyrtnwishkaa plays

Across 73 matches wyrtnwishkaa averages K/R 0.61, ADR 68.4 and a rating of 0.89. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.5 kills per match with 48% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 12 of 73 matches the rating was 1.10 or higher (16%), in 38 it was below 0.90. In 73 matches with detailed stats: 6 4Ks and 0 aces. Things go best on Mirage (+23 ELO, win rate 54%). From match no. 5 of the day on, things go best: 70% win rate, +23 ELO. Last 30 days: 31 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.