wyppio

Poland
On FACEIT since 2023 252 matches tracked 62 matches in 30 days
Last updated:

How does wyppio play?

Rating 1.06 K/R 0.77 ADR 83.6 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 252 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 4%
Clutch 1v2 won 29%+6 pp · Ø 23% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.03+0.03 · Ø 1.00 better than 77%
Pistol kills per match 2.9
Knife kills 17 in 252 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 87%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 96%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 40x 4K, 6 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 52%
Deaths per round 75%+3 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.10, ADR +6.5, Headshots +3 pp, ELO +304
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −185 ELO
36 matches · 44% win rate
On Mirage −82 ELO
79 matches · 44% win rate
Between 6:00 and 12:00 −33 ELO, win rate 24%
On Saturdays −111 ELO, win rate 36%

wyppio loses the most ELO on Ancient: −185 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.64 · Nuke

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
44% better than 29%
0.74 better than 66%
79.3 better than 55%
1.02 better than 65%
49% of 360 duels right on the average
27% of 49 situations better than 21%
Anubis37
54% better than 61%
0.78 better than 80%
85.5 better than 81%
1.08 better than 80%
45% of 192 duels better than 22%
23% of 13 situations better than 11%
Ancient36
44% better than 30%
0.79 better than 87%
86.3 better than 86%
1.12 better than 92%
46% of 184 duels better than 31%
21% of 19 situations better than 16%
Dust 233
48% better than 43%
0.76 better than 77%
81.7 better than 67%
1.01 better than 62%
44% of 160 duels better than 20%
42% of 12 situations better than 66%
Nuke30
33% better than 5%
0.82 better than 84%
89.3 better than 86%
1.13 better than 83%
50% of 159 duels right on the average
19% of 16 situations better than 10%
Cache18
56% -
0.80 -
84.5 -
1.10-
57% of 84 duels -
60% of 5 situations -
Inferno16
44% better than 29%
0.72 better than 61%
81.1 better than 69%
0.97 better than 48%
52% of 66 duels better than 66%
60% of 5 situations better than 94%
Vertigo3
33% -
0.96 -
106.1 -
1.30-
38% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wyppio plays

Across 252 matches wyppio averages K/R 0.77, ADR 83.6 and a rating of 1.06. Biggest strength: 3K rounds at 5.3%, better than 96% of level 6 players. Most room to improve: Clutch 1v1 won at 24%, better than only 4% of level 6 players. Averages 16.3 kills per match with 48% headshots. The strongest map is Cache with a 56% win rate in 18 matches. In 106 of 252 matches the rating was 1.10 or higher (42%), in 89 it was below 0.90. In 210 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: September 2026 at 1.12. wyppio loses the most ELO on Ancient (−185 ELO, win rate 44%). Things go best on Dust 2 (+30 ELO, win rate 48%). Improved over the last three months: K/R +0.05, Rating +0.10, ADR +6.5, Headshots +3 pp, ELO +304. Got weaker: Win rate −4 pp. Last 30 days: 62 matches, win rate 53%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.