wxtchmyrifle

China
On FACEIT since 2023 429 matches tracked 145 matches in 30 days
Last updated:

How does wxtchmyrifle play?

Rating 1.02 (from 394 matches) K/R 0.74 ADR 79.6 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 394 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.6
Knife kills 1 in 429 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 58x 4K, 8 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.10, Rating −0.11, ADR −11.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.73 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −127 ELO
82 matches · 49% win rate
Between 18:00 and 24:00 −180 ELO, win rate 46%
On Saturdays −26 ELO, win rate 45%

wxtchmyrifle loses the most ELO on Ancient: −127 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.05 · Cache
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
56% better than 64%
0.74 better than 46%
80.5 better than 46%
1.02 better than 41%
52% of 417 duels right on the average
42% of 64 situations better than 60%
Anubis87
48% better than 34%
0.73 better than 41%
78.8 better than 35%
1.02 better than 41%
50% of 299 duels better than 36%
29% of 51 situations better than 25%
Ancient82
49% better than 36%
0.74 better than 41%
83.2 better than 52%
1.02 better than 40%
46% of 327 duels better than 17%
28% of 32 situations better than 24%
Dust 264
52% better than 46%
0.73 better than 41%
76.2 better than 24%
1.03 better than 43%
48% of 236 duels better than 29%
43% of 42 situations better than 64%
Nuke42
52% better than 39%
0.73 better than 35%
77.4 better than 23%
0.98 better than 24%
54% of 100 duels better than 57%
15% of 13 situations better than 4%
Cache17
59% -
0.78 -
83.2 -
1.13-
52% of 66 duels -
60% of 10 situations -
Inferno9
44% -
0.63 -
66.5 -
0.91-
48% of 23 duels -
33% of 3 situations -
Vertigo7
57% -
0.76 -
81.5 -
1.06-
42% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wxtchmyrifle plays

Across 429 matches wxtchmyrifle averages K/R 0.74 and ADR 79.6; the rating across the 394 rated matches is 1.02. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 145 of 394 matches the rating was 1.10 or higher (37%), in 154 it was below 0.90. In 386 matches with detailed stats: 58 4Ks and 8 aces. Best month by rating: June 2026 at 1.09. wxtchmyrifle loses the most ELO on Ancient (−127 ELO, win rate 49%). Things go best on Mirage (+104 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.10, Rating −0.11, ADR −11.9. Unchanged in recent months: Win rate at 52%. Last 30 days: 145 matches, win rate 58%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.