wxst0k

Georgia
211 matches tracked 22 matches in 30 days
Last updated:

How does wxst0k play?

Rating 0.94 (from 193 matches) K/R 0.65 ADR 73.5 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.4
Knife kills 1 in 211 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 11%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 11x 4K, 0 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +10 pp, ELO +399
= Stayed the same
ADR at 73.1, Headshots at 42%
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.71).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −2 ELO
28 matches · 46% win rate
Between 12:00 and 18:00 +91 ELO, win rate 42%
On Fridays +64 ELO, win rate 41%

wxst0k loses the most ELO in match 4 of the day: −2 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.25 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
59% better than 80%
0.62 better than 7%
71.9 better than 13%
0.90 better than 14%
48% of 159 duels better than 35%
28% of 25 situations better than 25%
Mirage51
43% better than 24%
0.62 better than 7%
68.2 better than 6%
0.88 better than 11%
46% of 177 duels better than 26%
30% of 44 situations better than 28%
Anubis38
55% better than 63%
0.70 better than 38%
79.0 better than 46%
0.97 better than 39%
61% of 130 duels better than 92%
45% of 29 situations better than 67%
Ancient30
63% better than 86%
0.70 better than 37%
78.9 better than 44%
1.01 better than 56%
55% of 87 duels better than 75%
44% of 25 situations better than 66%
Nuke19
26% better than 1%
0.69 better than 23%
76.0 better than 24%
0.94 better than 19%
58% of 52 duels better than 78%
47% of 15 situations better than 66%
Inferno11
55% -
0.71 -
75.5 -
1.01-
52% of 42 duels -
43% of 14 situations -
Cache5
60% -
0.60 -
65.5 -
0.89-
60% of 10 duels -
17% of 6 situations -
Overpass3
33% -
0.62 -
61.8 -
0.82-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How wxst0k plays

Across 211 matches wxst0k averages K/R 0.65 and ADR 73.5; the rating across the 193 rated matches is 0.94. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Damage per round (ADR) at 73.5, better than only 15% of level 8 players. Averages 14.6 kills per match with 42% headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 47 of 193 matches the rating was 1.10 or higher (24%), in 87 it was below 0.90. In 138 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. wxst0k loses the most ELO in match 4 of the day (−2 ELO, win rate 46%). Things go best on Dust 2 (+61 ELO, win rate 59%). Match no. 1 of the day goes best: 57% win rate, +13 ELO. Improved over the last three months: Win rate +10 pp, ELO +399. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 73.1, Headshots at 42%. Last 30 days: 22 matches, win rate 55%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.